Full notes
Full Planetoid Pioneers update
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What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Server
- Workshop
Planetoid Pioneers changes
Yet another update with a HUEG list of new features, improvements, and fixes - check them out below! Especially if the game used to crash on you at start or later, a big update to the GUI middleware we're using should clear many of these issues up (they completely replaced the memory handling system).
Now, monthly, we are automatically featuring a Contributor Community-created Planetoid
right inside the game's Asteroid Belt map! You can now subscribe to, and vote up and down on these Workshop scenes, from the in-game menu. When the author of one of these subscribed-to scenes updates them, they will automatically get pushed to your game, and indicate that they're refreshed. We're kicking off the end of May here with filipex2000's brutal zombie-bashing minigame, which will cycle to something else at the beginning of each coming month! NOTE: If you get one of these messages when launching the game now, don't be alarmed! It just means there's a log file from a previous crash that we would love to take a look at. The game should load fine after you click through this message box:
Most notable updates this time around:
Featured monthly Planetoids will start appearing in your asteroid belt
Many if not most of those previous random crashes should be gone now due to updated GUI middleware
Automatic error reporting which will aide us in fixing the crashes and problems some of you reported
Working component system to build your own vehicles (more on that later)
Lots of new reactor blueprints for scene makers
Full changelog:
Added one more featured planetoid
Added save slots: offline and networked
More-robust "special" styling of vote buttons
Added way to fade appropriate button when already-upvoted/downvoted
Vote buttons are square
Todd's updates on editor tool tips
Fixed AB with nil check
Got back Blank Planetoid instead of my net-test version
Switched OFF network shortcuts in release config
Fixed determinism bug with GetApproxPos
Determinism test buffer corruption check
Log update and bug fix on net game
Made all new code in network thread-safe
Easier connecting and creating net game on one or two computers
Net test small update
Net update - waiting for clients to finish loading
Net game testing updates
AB reacts to auto DL setting
Fixed lines in the way when unlocking new ptoid ,added shakes
Added simple camera.shake()
Fixed AB errors without steam, added warning if steam isnt running
Blank Planetoid net version test
Server UDP discovery test
Added functions to start / stop client / server and bound them to shortcuts
Net frame update fix and Client time catch up
Updates on net game and bp menu handling
Polished ui in ab
Polished unlock hints
Added optional gravityPoint arg to fade around to math.fadePosition()
Made AB spark travel much smoother
Fixed ui lines wrong for one frame
Fixed lines appearing for one frame when starting scene in AB
- ABtweaked spark pos and size depending on zoom to be always well visible
AB: showing which planetoids get unlocked by completing, cleaned up some code
Added measuring of network ping and game delay between computers
Applied lua syntax and other errors catching also to LuaMan::RunScript()
Matched TO colors with fog of war in AB map
Made lua syntax error and other errors appear in lua errors window
Adjusted AB TO color to match fog of war
Adding scene to RemovedScenes immediately on Unsubscribe call
Fixed and polished fading to game and back to menu
Removed debug warning and some old TODO MIRO
Source
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