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Steam News25 May 20188y ago

Monthly Featured Community Planetoid in Release Update FIVE

Yet another update with a HUEG list of new features, improvements, and fixes - check them out below!

Full notes

Full Planetoid Pioneers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes12 additions10 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Server
  • Workshop
addedYet another update with a HUEG list of new features, improvements, and fixes - check them out below! Especially if the game used to crash on you at start or later, a big update to the GUI middleware we're using should clear many of these issues up (they completely replaced the memory handling system).
addedNow, monthly, we are automatically featuring a Contributor Community-created Planetoidright inside the game's Asteroid Belt map! You can now subscribe to, and vote up and down on these Workshop scenes, from the in-game menu. When the author of one of these subscribed-to scenes updates them, they will automatically get pushed to your game, and indicate that they're refreshed. We're kicking off the end of May here with filipex2000's brutal zombie-bashing minigame, which will cycle to something else at the beginning of each coming month! NOTE: If you get one of these messages when launching the game now, don't be alarmed! It just means there's a log file from a previous crash that we would love to take a look at. The game should load fine after you click through this message box:
changedMost notable updates this time around:Many if not most of those previous random crashes should be gone now due to updated GUI middleware
changedMost notable updates this time around:Automatic error reporting which will aide us in fixing the crashes and problems some of you reported
addedMost notable updates this time around:Lots of new reactor blueprints for scene makers
addedFull changelog:Added one more featured planetoid

Planetoid Pioneers changes

addedYet another update with a HUEG list of new features, improvements, and fixes - check them out below! Especially if the game used to crash on you at start or later, a big update to the GUI middleware we're using should clear many of these issues up (they completely replaced the memory handling system).
addedright inside the game's Asteroid Belt map! You can now subscribe to, and vote up and down on these Workshop scenes, from the in-game menu. When the author of one of these subscribed-to scenes updates them, they will automatically get pushed to your game, and indicate that they're refreshed. We're kicking off the end of May here with filipex2000's brutal zombie-bashing minigame, which will cycle to something else at the beginning of each coming month! NOTE: If you get one of these messages when launching the game now, don't be alarmed! It just means there's a log file from a previous crash that we would love to take a look at. The game should load fine after you click through this message box:
changedMany if not most of those previous random crashes should be gone now due to updated GUI middleware
changedAutomatic error reporting which will aide us in fixing the crashes and problems some of you reported
addedLots of new reactor blueprints for scene makers

Yet another update with a HUEG list of new features, improvements, and fixes - check them out below! Especially if the game used to crash on you at start or later, a big update to the GUI middleware we're using should clear many of these issues up (they completely replaced the memory handling system).

Now, monthly, we are automatically featuring a Contributor Community-created Planetoid

right inside the game's Asteroid Belt map! You can now subscribe to, and vote up and down on these Workshop scenes, from the in-game menu. When the author of one of these subscribed-to scenes updates them, they will automatically get pushed to your game, and indicate that they're refreshed. We're kicking off the end of May here with filipex2000's brutal zombie-bashing minigame, which will cycle to something else at the beginning of each coming month! NOTE: If you get one of these messages when launching the game now, don't be alarmed! It just means there's a log file from a previous crash that we would love to take a look at. The game should load fine after you click through this message box:

Most notable updates this time around:

  • Featured monthly Planetoids will start appearing in your asteroid belt

  • Many if not most of those previous random crashes should be gone now due to updated GUI middleware

  • Automatic error reporting which will aide us in fixing the crashes and problems some of you reported

  • Working component system to build your own vehicles (more on that later)

  • Lots of new reactor blueprints for scene makers

Full changelog:

  • Added one more featured planetoid

  • Added save slots: offline and networked

  • More-robust "special" styling of vote buttons

  • Added way to fade appropriate button when already-upvoted/downvoted

  • Vote buttons are square

  • Todd's updates on editor tool tips

  • Fixed AB with nil check

  • Got back Blank Planetoid instead of my net-test version

  • Switched OFF network shortcuts in release config

  • Fixed determinism bug with GetApproxPos

  • Determinism test buffer corruption check

  • Log update and bug fix on net game

  • Made all new code in network thread-safe

  • Easier connecting and creating net game on one or two computers

  • Net test small update

  • Net update - waiting for clients to finish loading

  • Net game testing updates

  • AB reacts to auto DL setting

  • Fixed lines in the way when unlocking new ptoid ,added shakes

  • Added simple camera.shake()

  • Fixed AB errors without steam, added warning if steam isnt running

  • Blank Planetoid net version test

  • Server UDP discovery test

  • Added functions to start / stop client / server and bound them to shortcuts

  • Net frame update fix and Client time catch up

  • Updates on net game and bp menu handling

  • Polished ui in ab

  • Polished unlock hints

  • Added optional gravityPoint arg to fade around to math.fadePosition()

  • Made AB spark travel much smoother

  • Fixed ui lines wrong for one frame

  • Fixed lines appearing for one frame when starting scene in AB

  • ABtweaked spark pos and size depending on zoom to be always well visible
  • AB: showing which planetoids get unlocked by completing, cleaned up some code

  • Added measuring of network ping and game delay between computers

  • Applied lua syntax and other errors catching also to LuaMan::RunScript()

  • Matched TO colors with fog of war in AB map

  • Made lua syntax error and other errors appear in lua errors window

  • Adjusted AB TO color to match fog of war

  • Adding scene to RemovedScenes immediately on Unsubscribe call

  • Fixed and polished fading to game and back to menu

  • Removed debug warning and some old TODO MIRO

Source

Steam News / 25 May 2018

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