Full notes
Full Planetoid Pioneers update
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What changed
- Performance
- Gameplay
- Maps
- Fixes
- Store
- Workshop
Planetoid Pioneers changes
Planetoid Pioneers had quite the launch this week!! Highlights include someone having a special birthday for over twelve hours on launch day, and another champ became a total ninja playing the game with their feet!
Wow. We also got a boatload of direct feedback and observed issues that players were running into. Even after years of playtesting, nothing can fully prepare a game getting out in the hands of thousands of passionate players in the real world - especially a chaotic physics-driven one like Planetoid Pioneers. Over the past three days since launch, the whole team has been listening, watching, and working feverishly to fix and improve the problems, starting with the most important ones. One of those was that sometimes, the Rocket wreckage scattered around the first Primoid adventure would not amount to a whole Rocket Blueprint when collected! Which is obviously a predicament if you're trying to get off that rock and complete its story. In order to address this for anyone with a save stuck in that situation, we have provided an emergency drop (as in a "drag-and-drop") for you:
>>> EMERGENCY ROCKET SUPPLIES <<<
Fire up the game at that save, make it windowed by pressing alt+enter, and simply drag and drop the above image of the box in your browser right next to your Pioneer in the game window! Next, we will focus on optimizing loading times, fixing some reported issues with co-op, and continue to improve the Primoid based on further feedback from you all!
Changelog since launch:
Made Pioneers not slide/wiggle down steep inclines on their own
Fixed editor crash bug when typing into text fields
Bosses death states are saved properly
Added [F] tip to some vehicles in Primoid
Placed first hologram higher in tutorial to avoid it not respawning
Added all four resource golems to appropriate dungeons
Some switches in Primoid remain pressed in when pressed
Made all skeleton BPs drop zombie again
Fixed completed scenes count in Asteroid Belt map not updating
Prepared fix for half-assembled capsules death screaming
Fast fall asleep time a bit higher
Maybe fixed capsules not being atomizable sometimes
Focused Planetoid is centered again in AB for smoother zoom out and in
Added feature to set indestructible trigger to affect broken off parts too
Pioneer prefers pickup over activate, but activate over drop
Set Pio shop interactive for to avoid accidental buying
Pressing [E] at steam altar opens workshop
Fixed switch liftable
Silverback flashes when hitting weak point and pulses a bit
Rover Climber activates spikes with down
Gun helper explosion breaks robots too
Fixed bad joint on Steam sign
Newly joined players fall asleep quickly in the first 10 secs then only after 20 secs of no input
Fixed gear being destructible again
Synced PPTest with AB map HUD markers, some mountain BPs, and Updated Primoid script for the Area tweaks
Fixed loading alt url, unescaping passed url to compare
- PioneerReduced pull force on feet when standing still
A lot of BP'acquirement balancing based on playsessions
Loot orbs give smaller percentages
Not calling IO On Death in frame 0
Added reactor break apart and set dead for bosses
- Knuckles BossIncreased toughness Knuckles & Boss: No longer atomize things
Plasma weapon penetration down from 375k to 10k
Plasma Rifle: Now use gun helper
Fixed unhinging ice trap, can be broken, feedback when broken, flamethrower trap feedback when broken too
Fixed resp station could unhinge
Fixed tank wreck giving invalid BP
- Switch SandstoneAdded "Stay Down" target
Adjusted some HUD
Source
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