Full notes
Full Planetoid Pioneers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Server
- Gameplay
- UI and audio
- Performance
Planetoid Pioneers changes
Ladies and gentlemen, this craft taking off today has been over eight years in the making...
Powered by a world-class 2D physics engine, a unique and modular game design on top, massive and varied content built with fully integrated editors (all included!), and extreme integration with the Steam Workshop for endless expansion, we at Data Realms are incredibly proud to present:
Planetoid Pioneers - the Physicsvania prequel to Cortex Command!
Speaking of Cortex Command , as a thank you to all owners of that previous game of ours, we are offering a 25% Loyalty Discount to them on top of the 25% Launch Discount for the special Contributor Edition of Planetoid Pioneers! This means, as an owner of Cortex Command, you end up paying 25% less than the base price for Planetoid Pioneers, and also get bonus access to the official Contributor Community Discord server, where you can easily share your content with other creatively-minded people and chat directly with the core development team. We hope you enjoy exploring the current crop of wildly different worlds that ship today in the Asteroid Belt of Planetoid Pioneers, and look forward to seeing many more automatically pop up on that map from the Steam Workshop as the community grows and continues to create!
Changelog:
Completely filled the main story 'Primoid' Planetoid with ten distinct areas and many hours of content to play
Added an exploration metagame to the Asteroid Belt in which you can unlock Planetoids by completing their different goals
Shiny new asteroid belt UI
Intro story sequence for first-time players
Added proper settings menu
Entire game and all game menus can be navigated via gamepad
Voice over for Bob, Lily, and robot players
Much more robust and seamless saving; no more closed doors you opened before, and your exploration progress of cave systems is preserved
AI players to battle in the official PvP planetoids Carnageoid and Racetoid when you're alone on the couch
Objective system for Primoid using the zoomed-out Planetoid as a minimap
Gigantic performance improvements in game, and also the edit mode
Faster loading times (these will still be improved soon)
Overhauled control schemes for both Keyboard+mouse and gamepads
Improved Pioneer locomotion and climbing onto and over ledges
New audio all over, by the great Joonas Turner
Updated soundtrack and new ambient audioscape
New and updated weapons
Added lots of new Reactors to make complex scene logic easy to build without touching code
Lots of other new and updated Blueprints: tools, structures, vehicles, creatures, robots, loot, etc...
Updated Lua script editor ZeroBrane Studio that comes with the game to the latest version
The full game runs in 64 bit now. No need to switch between versions anymore, and can load gigantic Planetoids (like the Primoid!)
A METRIC CRAP TON of polish, balancing, and bug fixes
See the full changelog here and see some of what's next here.
Source
Changelog.gg summarizes and formats this update. How we read updates.
