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Steam News18 February 20188y ago

Release Build 2 - another MEGA update

Little over a week after launch, we have made an even bigger batch of improvements, fixes, and polishings on Planetoid Pioneers, based on your patient feedback and our observation of many hours of playtests.

Full notes

Full Planetoid Pioneers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

30 fixes18 additions16 changes5 removals
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
  • Maps
  • Workshop
changedLittle over a week after launch, we have made an even bigger batch of improvements, fixes, and polishings on Planetoid Pioneers, based on your patient feedback and our observation of many hours of playtests.
addedMost notably:Final preventative fix for rocket parts not adding up in Primoid
changedMost notably:Improvements to Pioneer responsiveness
fixedMost notably:Fixed crashes and some other bugs in Co-Op
fixedMost notably:Fixed problems with resolution on some screens
changedWhat's next:Further control and feel improvements

Planetoid Pioneers changes

changedLittle over a week after launch, we have made an even bigger batch of improvements, fixes, and polishings on Planetoid Pioneers, based on your patient feedback and our observation of many hours of playtests.
addedFinal preventative fix for rocket parts not adding up in Primoid
changedImprovements to Pioneer responsiveness
fixedFixed crashes and some other bugs in Co-Op
fixedFixed problems with resolution on some screens

Little over a week after launch, we have made an even bigger batch of improvements, fixes, and polishings on Planetoid Pioneers, based on your patient feedback and our observation of many hours of playtests.

Most notably:

  • Final preventative fix for rocket parts not adding up in Primoid

  • Improvements to Pioneer responsiveness

  • Fixed crashes and some other bugs in Co-Op

  • Fixed problems with resolution on some screens

What's next:

  • Further control and feel improvements

  • Reducing long loading times

  • General performance

Full changelog:

  • Fixed the save-wiping bug (hopefully the last one!)

  • Fixed AddBlueprintToMenuPartlyScanned returns false only when scanning already finished

  • Temp fixed rover min and shocks controlling when BP menu is open

  • Fixed pio getting pinned when opening BP menu in vehicle

  • Updated atomizing - now can atomize through voluntary mounted assemblies

  • Assembling now has better visual feedback of where placed holograms can be assembled right away

  • Fixed crash in coop when atomizing and assembling

  • Disabled J key shortcut

  • Fixed AddBlueprintToMenuPartlyScanned not triggering eff when parameter is false

  • Fixed ctrl:AddBlueprintToMenuPartlyScanned, fixed scan effect sometimes appeared without progress bar

  • Saving discovery maps to user config (also on cloud) and fixed loading / saving / cleaning discovery map

  • Removed gate XOR is in gate AND now, and replaced everywhere in primoid

  • Allowed atomizing/assembling in all rovers

  • Added new snowboard BP

  • BP Loot chest stays removed over save games

  • IO load warning only triggers once

  • Added screen_print.clear()

  • Added percentage target to BP chest

  • PioneerAdded a magic force to make stopping more predictable
  • Fixed restart not possible when whole last pioneer gone

  • Added confirmation for abandoning body

  • Fixed take over hint showing on capsules with already taken over player inside

  • Made neutral birds more successful in stealing gun in beginning of Primoid

  • Fixed pioneer using interactibles with mouseclick too when liftable in hands

  • Gun helper does not give blueprint % on explosion if the blueprint can not be obtained from atomizing

  • Fixed carnageoid slowing down game when zooming out in wrong moment

  • Fixed bindleoid uncompletable

  • Mega Worm LongFixed lua error
  • Added Machine Camera Aurium. It has a green light and only detects pioneers by default

  • Spider Climber: Pioneer cannot burn while inside the rover

  • Savegame can not be overwritten anymore if load interrupted by lua error, showing warning instead and disabling saving

  • Showing if entered area is new

  • Fixed potential saving bugs where data could get lost and unloadable

  • Carrier Hover: Lift is decresed after ~20m above ground

  • Spider Climber: Cools pilot with PS. Cannot burn. Better movement

  • Fixed close blueprint menu sound not playing wehn closing with ESC

  • Added antons new flame effect to flamethrower

  • Pioneer jump grunt has only 20% chance to play

  • Added todds new descriptions and goals for planetoids

  • Pioneer: Increase the radius from 1.1 to 1.5 for mounting vehicles, so the Spider Climber can be reliably mounted

  • Plasma Rifle: Now use gun helper and needs one Aurium to fire one shot

  • Gun Helper: Activates and sets BrokenOffMOsFriction to 0.9, if not already activated

  • Pioneer: Better compatibility with broken workshop weapons

  • Added multiple settings tweaks

  • Added settings/planetoid prompt has "glowy" mouse hover image

  • Removed old html stuff from before coherent was understood

  • Modified: (x) for "start" button matching spec (and correct image)

  • Weakened impulse pioneer applies to things he walks over

  • Pioneer shop 4x cheaper, blueprint shop up to 2x cheaper

  • AB: turned off bugged time after completion, status messages appear under planetoid

  • Added steam altar to defendoid

  • Fixed chests decomression PS not stopping anymore

  • Fixed: showing master object points huge on some machines

  • Updated: allow burning and melting is set to MO when you change material, controls are close to material choosing so the change is visible

  • Fixed lua error in respawn code

  • Fixed waking up player falling asleep instantly

  • Added missing assembler scan PS to test dummy

  • Sparks from cable do not cause fire anymore

  • Maybe fixed parts of dead pioneers not Atomizable

  • Crazy bob doesn't cause error when deleting his eyes

  • Pioneer: Can aim tools that don't have a "Tool Mount Shoulder" joint

  • Drone DefenseIncreased the req scanning mass to 700%. Added tag "Tier 3"
  • Drone DefenseAdded sound loop. Fixed aim so the drone does not shoot low anymore
  • LampsAdded on/off sound
  • Ice Bird: Moves at random when LOS to the target is blocked by friendlies

  • Bot Vendor: Follows the Pioneer that printed it even when not in hostile mode

  • Trap GrinderAdded sound loop
  • Fixed AllowBurning, MOs with value set to false didn't burn up but catched fire

  • Fixdisabled zooming on joypad when blueprint menu is open. also a bit smoother zooming with joypad
  • Fixed fullcreen was stretched on some machines

  • Fixed 'F9' hints in editor to reset scene

  • ESC closes blueprint menu

  • Bound controller:CloseMenu

  • Atomizer no more atomizes half made holograms

  • Ice BirdAttacks with ice shards and drags the player to its nest Bot Phoenix: Increased durability
  • In coop pioneer stays awake when atomizing/assembling

  • Shield and welder drop in loot orb

  • Slightly bigger preview image in AB UI - can already see it in the AB though, maybe a bit pointless

  • Removed rewards description (they're the same each time) and a lot of vestigial code about unlocking/cost/reward

  • Description and goal are adaptive - they vanish neatly if empty strings are passed in

  • Incremented build number

  • Fixed lua errors in grenade cood and simple

  • Fixed lua error in pioneer

  • Pioneer: Feet are pinned to the world when opening the blueprint menu

  • Pop plant not liftable, pins to anything

Source

Steam News / 18 February 2018

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