Full notes
Full Planetoid Pioneers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Maps
- Workshop
Planetoid Pioneers changes
Little over a week after launch, we have made an even bigger batch of improvements, fixes, and polishings on Planetoid Pioneers, based on your patient feedback and our observation of many hours of playtests.
Most notably:
Final preventative fix for rocket parts not adding up in Primoid
Improvements to Pioneer responsiveness
Fixed crashes and some other bugs in Co-Op
Fixed problems with resolution on some screens
What's next:
Further control and feel improvements
Reducing long loading times
General performance
Full changelog:
Fixed the save-wiping bug (hopefully the last one!)
Fixed AddBlueprintToMenuPartlyScanned returns false only when scanning already finished
Temp fixed rover min and shocks controlling when BP menu is open
Fixed pio getting pinned when opening BP menu in vehicle
Updated atomizing - now can atomize through voluntary mounted assemblies
Assembling now has better visual feedback of where placed holograms can be assembled right away
Fixed crash in coop when atomizing and assembling
Disabled J key shortcut
Fixed AddBlueprintToMenuPartlyScanned not triggering eff when parameter is false
Fixed ctrl:AddBlueprintToMenuPartlyScanned, fixed scan effect sometimes appeared without progress bar
Saving discovery maps to user config (also on cloud) and fixed loading / saving / cleaning discovery map
Removed gate XOR is in gate AND now, and replaced everywhere in primoid
Allowed atomizing/assembling in all rovers
Added new snowboard BP
BP Loot chest stays removed over save games
IO load warning only triggers once
Added screen_print.clear()
Added percentage target to BP chest
- PioneerAdded a magic force to make stopping more predictable
Fixed restart not possible when whole last pioneer gone
Added confirmation for abandoning body
Fixed take over hint showing on capsules with already taken over player inside
Made neutral birds more successful in stealing gun in beginning of Primoid
Fixed pioneer using interactibles with mouseclick too when liftable in hands
Gun helper does not give blueprint % on explosion if the blueprint can not be obtained from atomizing
Fixed carnageoid slowing down game when zooming out in wrong moment
Fixed bindleoid uncompletable
- Mega Worm LongFixed lua error
Added Machine Camera Aurium. It has a green light and only detects pioneers by default
Spider Climber: Pioneer cannot burn while inside the rover
Savegame can not be overwritten anymore if load interrupted by lua error, showing warning instead and disabling saving
Showing if entered area is new
Fixed potential saving bugs where data could get lost and unloadable
Carrier Hover: Lift is decresed after ~20m above ground
Spider Climber: Cools pilot with PS. Cannot burn. Better movement
Fixed close blueprint menu sound not playing wehn closing with ESC
Added antons new flame effect to flamethrower
Pioneer jump grunt has only 20% chance to play
Added todds new descriptions and goals for planetoids
Pioneer: Increase the radius from 1.1 to 1.5 for mounting vehicles, so the Spider Climber can be reliably mounted
Plasma Rifle: Now use gun helper and needs one Aurium to fire one shot
Gun Helper: Activates and sets BrokenOffMOsFriction to 0.9, if not already activated
Pioneer: Better compatibility with broken workshop weapons
Added multiple settings tweaks
Added settings/planetoid prompt has "glowy" mouse hover image
Removed old html stuff from before coherent was understood
Modified: (x) for "start" button matching spec (and correct image)
Weakened impulse pioneer applies to things he walks over
Pioneer shop 4x cheaper, blueprint shop up to 2x cheaper
AB: turned off bugged time after completion, status messages appear under planetoid
Added steam altar to defendoid
Fixed chests decomression PS not stopping anymore
Fixed: showing master object points huge on some machines
Updated: allow burning and melting is set to MO when you change material, controls are close to material choosing so the change is visible
Fixed lua error in respawn code
Fixed waking up player falling asleep instantly
Added missing assembler scan PS to test dummy
Sparks from cable do not cause fire anymore
Maybe fixed parts of dead pioneers not Atomizable
Crazy bob doesn't cause error when deleting his eyes
Pioneer: Can aim tools that don't have a "Tool Mount Shoulder" joint
- Drone DefenseIncreased the req scanning mass to 700%. Added tag "Tier 3"
- Drone DefenseAdded sound loop. Fixed aim so the drone does not shoot low anymore
- LampsAdded on/off sound
Ice Bird: Moves at random when LOS to the target is blocked by friendlies
Bot Vendor: Follows the Pioneer that printed it even when not in hostile mode
- Trap GrinderAdded sound loop
Fixed AllowBurning, MOs with value set to false didn't burn up but catched fire
- Fixdisabled zooming on joypad when blueprint menu is open. also a bit smoother zooming with joypad
Fixed fullcreen was stretched on some machines
Fixed 'F9' hints in editor to reset scene
ESC closes blueprint menu
Bound controller:CloseMenu
Atomizer no more atomizes half made holograms
- Ice BirdAttacks with ice shards and drags the player to its nest Bot Phoenix: Increased durability
In coop pioneer stays awake when atomizing/assembling
Shield and welder drop in loot orb
Slightly bigger preview image in AB UI - can already see it in the AB though, maybe a bit pointless
Removed rewards description (they're the same each time) and a lot of vestigial code about unlocking/cost/reward
Description and goal are adaptive - they vanish neatly if empty strings are passed in
Incremented build number
Fixed lua errors in grenade cood and simple
Fixed lua error in pioneer
Pioneer: Feet are pinned to the world when opening the blueprint menu
Pop plant not liftable, pins to anything
Source
Changelog.gg summarizes and formats this update. How we read updates.
