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Steam News8 August 202611d ago

opentest update 8th august 2020 linux only

changes to opentest branch, only on linux because i just got home + ssd problems + windows forcing itself to run the ssd on useless crap as much as it can = i'm too tired to deal with it right now.

Full notes

Full Planetary Governor update

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What changed

1 fix0 additions1 change0 removals
  • Compatibility
  • Balance
changedchanges to opentest branch, only on linux because i just got home + ssd problems + windows forcing itself to run the ssd on useless crap as much as it can = i'm too tired to deal with it right now. hopefully next update will be on both.
fixedsecrets now have a set punish reasons count, so instead of all secrets giving 1 punish reason, now they can give a different amount for severity. secret punish reasons now also includes criminal traits, which remain as long as the trait is public knowledge and only goes away if the character gives up (or appears to give up) that lifestyle. when punishing for punish reasons, no longer removes punish reasons for things player doesn't know about. it still removes punish reasons that the player knows but aren't public to prevent the game pushing you into feeling you have to min-max when you punish versus reveal. successfully arresting no longer uses up a punish reason. denouncing now uses up all known punish reasons. simplified and fixed up code for deciding if a character will give up, or appear to give up, publicly known illegal traits. added chance to give up illegal traits to reveal secrets player action. added character action to ask player for forgiveness for secrets if the character has any secrets that are either public or knows player knows, and added related event.

Planetary Governor changes

changedchanges to opentest branch, only on linux because i just got home + ssd problems + windows forcing itself to run the ssd on useless crap as much as it can = i'm too tired to deal with it right now. hopefully next update will be on both.
fixedsecrets now have a set punish reasons count, so instead of all secrets giving 1 punish reason, now they can give a different amount for severity. secret punish reasons now also includes criminal traits, which remain as long as the trait is public knowledge and only goes away if the character gives up (or appears to give up) that lifestyle. when punishing for punish reasons, no longer removes punish reasons for things player doesn't know about. it still removes punish reasons that the player knows but aren't public to prevent the game pushing you into feeling you have to min-max when you punish versus reveal. successfully arresting no longer uses up a punish reason. denouncing now uses up all known punish reasons. simplified and fixed up code for deciding if a character will give up, or appear to give up, publicly known illegal traits. added chance to give up illegal traits to reveal secrets player action. added character action to ask player for forgiveness for secrets if the character has any secrets that are either public or knows player knows, and added related event.

changes to opentest branch, only on linux because i just got home + ssd problems + windows forcing itself to run the ssd on useless crap as much as it can = i'm too tired to deal with it right now. hopefully next update will be on both.

secrets now have a set punish reasons count, so instead of all secrets giving 1 punish reason, now they can give a different amount for severity. secret punish reasons now also includes criminal traits, which remain as long as the trait is public knowledge and only goes away if the character gives up (or appears to give up) that lifestyle. when punishing for punish reasons, no longer removes punish reasons for things player doesn't know about. it still removes punish reasons that the player knows but aren't public to prevent the game pushing you into feeling you have to min-max when you punish versus reveal. successfully arresting no longer uses up a punish reason. denouncing now uses up all known punish reasons. simplified and fixed up code for deciding if a character will give up, or appear to give up, publicly known illegal traits. added chance to give up illegal traits to reveal secrets player action. added character action to ask player for forgiveness for secrets if the character has any secrets that are either public or knows player knows, and added related event.

Source

Steam News / 8 August 2026

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