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Steam News29 May 20261mo ago

opentest update 29th May 2026

changes to opentest branch only. fixed a bug in line graph when minimum and maximum value is the same.

Full notes

Full Planetary Governor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedfixed a bug in line graph when minimum and maximum value is the same. added production and consumption lines in charts tab chart, list of production items will currently show line for both production and consumption history. for now, deactivated population lines on test ingame chart. lines now have consistent colour for same line ID. added some more history to planet data to enable more types of line graphs. made chart register when pointer exits so it can hide the tooltip. added tooltips to top bar numbers with the full name. hid topbar text. moved notifications. changed how equipment is kept and required by units. before it would refresh every day a unit wasn't in a conflict, putting everything back into the production stockpile before redistributing. now it only checks to return items to the stockpile if that item type is not needed by the unit and takes the difference between it's required and current equipment. hid text on left side of line graph.

Planetary Governor changes

fixedfixed a bug in line graph when minimum and maximum value is the same. added production and consumption lines in charts tab chart, list of production items will currently show line for both production and consumption history. for now, deactivated population lines on test ingame chart. lines now have consistent colour for same line ID. added some more history to planet data to enable more types of line graphs. made chart register when pointer exits so it can hide the tooltip. added tooltips to top bar numbers with the full name. hid topbar text. moved notifications. changed how equipment is kept and required by units. before it would refresh every day a unit wasn't in a conflict, putting everything back into the production stockpile before redistributing. now it only checks to return items to the stockpile if that item type is not needed by the unit and takes the difference between it's required and current equipment. hid text on left side of line graph.

changes to opentest branch only.

fixed a bug in line graph when minimum and maximum value is the same. added production and consumption lines in charts tab chart, list of production items will currently show line for both production and consumption history. for now, deactivated population lines on test ingame chart. lines now have consistent colour for same line ID. added some more history to planet data to enable more types of line graphs. made chart register when pointer exits so it can hide the tooltip. added tooltips to top bar numbers with the full name. hid topbar text. moved notifications. changed how equipment is kept and required by units. before it would refresh every day a unit wasn't in a conflict, putting everything back into the production stockpile before redistributing. now it only checks to return items to the stockpile if that item type is not needed by the unit and takes the difference between it's required and current equipment. hid text on left side of line graph.

Source

Steam News / 29 May 2026

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