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Steam News27 May 20261mo ago

opentest update 27th May 2026

changes to opentest branch only. spent the last couple of days working on a new way to visualise information in game, this update shows some examples.

Full notes

Full Planetary Governor update

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
addedspent the last couple of days working on a new way to visualise information in game, this update shows some examples.
addedthe main menu has a big old line graph with some example data that can set between each line haveing its own height or sharing height ratio with both lines. in the game scene, there's a new tab in the sectors menu with another example this time showing total and working population (this'll need to run for a couple of in game days to show). this shows it can automatically fit the lines to the data and can change dynamically, and even gives a tooltip when you mouse over parts of the line to display the values at that point.
changedthe goal is to use this to also show things like production, consumption, and stockpile, and maybe even things like faction opinions over time and percent tribute demand filled and estimated percent tribute demand fulfilment. hopefully making it easier to intuit what is going on and how things have changed.

Planetary Governor changes

addedspent the last couple of days working on a new way to visualise information in game, this update shows some examples.
addedthe main menu has a big old line graph with some example data that can set between each line haveing its own height or sharing height ratio with both lines. in the game scene, there's a new tab in the sectors menu with another example this time showing total and working population (this'll need to run for a couple of in game days to show). this shows it can automatically fit the lines to the data and can change dynamically, and even gives a tooltip when you mouse over parts of the line to display the values at that point.
changedthe goal is to use this to also show things like production, consumption, and stockpile, and maybe even things like faction opinions over time and percent tribute demand filled and estimated percent tribute demand fulfilment. hopefully making it easier to intuit what is going on and how things have changed.

changes to opentest branch only.

spent the last couple of days working on a new way to visualise information in game, this update shows some examples.

the main menu has a big old line graph with some example data that can set between each line haveing its own height or sharing height ratio with both lines. in the game scene, there's a new tab in the sectors menu with another example this time showing total and working population (this'll need to run for a couple of in game days to show). this shows it can automatically fit the lines to the data and can change dynamically, and even gives a tooltip when you mouse over parts of the line to display the values at that point.

the goal is to use this to also show things like production, consumption, and stockpile, and maybe even things like faction opinions over time and percent tribute demand filled and estimated percent tribute demand fulfilment. hopefully making it easier to intuit what is going on and how things have changed.

mucho texto because it took a lot of research and testing different things to get this and it was also very fun to make.

Source

Steam News / 27 May 2026

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