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Steam News1 July 20251y ago

Planet S Version 1.2.4

Hey everyone! Its been three full years since the Early Access release of Planet S! Thank you all for following us on this journey and for all the great feedback over the years!

Full notes

Full Planet S update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

1 fix5 additions3 changes0 removals
  • Gameplay
  • Server
  • UI and audio
  • Store
addedIts been three full years since the Early Access release of Planet S! Thank you all for following us on this journey and for all the great feedback over the years! As this update marks an anniversary we packed more stuff into this patch than usually. We focused on some key quaility of life features and a much improved introduction and tutorial experience for new players.
addedAutomatic Desync RecoveryWe added a system that will automatically reload / synchronize the game state after a desync was detected in multiplayer matches. Recovering from a desync is pretty much as quick as loading a savegame. The recovery will trigger automatically and you also still get a savegame for when the desync happened.
addedReworked IntroductionThis update also introduces a new section in the main menu with new ways to learn and get into the game. It allows you to easily play or replay the tutorial but we also added links to our official Steam guides and most importantly four dedicated scenario style tutorials to introduce new players to research, trade routes, diplomacy and combat mechanics. Lucas will guide you through these scenarios.
changedRemastered Tier 1 & 2 BuildingsWe also thought that it would be time to revisit some of the oldest buildings in Planet S to give them a some touch ups and to adjust their detail level to the newer buildings from Tier 3 & 4.
addedOther Features+ Added an option to choose a skybox when creating a new game + Added more main menu background planets (including a very special planet for anyone who completed the DLC story)
changedQuality of life~ Improved creative mode tooltips ~ Improved Share & Diplomacy related localizations ~ Faction flags are now also displayed and used throughout the diplomacy menu ~ The creative mode building menu will now only allow you to place a spaceport if the planet you are on wasn't colonized yet

Its been three full years since the Early Access release of Planet S! Thank you all for following us on this journey and for all the great feedback over the years! As this update marks an anniversary we packed more stuff into this patch than usually. We focused on some key quaility of life features and a much improved introduction and tutorial experience for new players.

Automatic Desync Recovery

We added a system that will automatically reload / synchronize the game state after a desync was detected in multiplayer matches. Recovering from a desync is pretty much as quick as loading a savegame. The recovery will trigger automatically and you also still get a savegame for when the desync happened.

Reworked Introduction

This update also introduces a new section in the main menu with new ways to learn and get into the game. It allows you to easily play or replay the tutorial but we also added links to our official Steam guides and most importantly four dedicated scenario style tutorials to introduce new players to research, trade routes, diplomacy and combat mechanics. Lucas will guide you through these scenarios.

Remastered Tier 1 & 2 Buildings

We also thought that it would be time to revisit some of the oldest buildings in Planet S to give them a some touch ups and to adjust their detail level to the newer buildings from Tier 3 & 4.

Other Features

+ Added an option to choose a skybox when creating a new game + Added more main menu background planets (including a very special planet for anyone who completed the DLC story)

Quality of life

~ Improved creative mode tooltips ~ Improved Share & Diplomacy related localizations ~ Faction flags are now also displayed and used throughout the diplomacy menu ~ The creative mode building menu will now only allow you to place a spaceport if the planet you are on wasn't colonized yet

Bug fixes

  • Fixed some spelling errors & improved various translations in the Japanese localization * Fixed multiple potential crashes that could occure when a bot loses its last planet * Fixed a bug that caused mods in multiplayer lobbies with more than 2 players to crash the game * Fixed a bug that caused the active dialog to not be saved correctly * Fixed a display issue related to spaceship speed * Fixed an issue that didn't allow you to place buildings in the creative mode without having the resources available in your planets inventory * Fixed a bug that caused spaceships to not be positioned correctly after loading a savegame in creative mode * Fixed a UI issue in the diplomacy menu that caused the status between player 2 & 3 to not be displayed *Fixed a bug that allowed players to enforce war between to other players as a consequence through the diplomacy menu * Fixed the shield technology being always unlocked for all factions in the creative mode * The planet limit (24) will now also be enforced for mods - Removed some lua libraries from mod lua scripts

Shop page

We also took this opportiunity to remake our main shop page. We updated all screenshots and all headers & capsules to better represent the current look of the game especially after the changes in lighting.

Summer Sale

Also if you haven't noticed yet, the DLC for Planet S is currently on a 20% sale! So this is a good opportunity to go and check it out!

Planet S A new Horizon

That's it for this slightly larger than usual patch!

Enjoy! Glimmerlight Games

Source

Steam News / 1 July 2025

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