In this update1
Full notes
Full Plains of Pain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- UI and audio
- Balance
- Fixes
Plains of Pain changes
Patch v0.8.9.26 Is Now Live
Thank you all for the feedback after the release of Looting 2.0 in v0.8.9.
We are reading your reactions, watching how the new system feels in real gameplay, and reacting quickly with fixes, quality of life improvements, and new additions. This patch is focused on polishing the new looting layer, improving world behavior, and making the battlefield aftermath more readable and immersive.
We are also very excited about what comes next. After these important improvements, we are moving closer to bringing new content into the game very soon, and we will share the first teasers sooner than you might think.
Main Highlight
Loot Set Radius Restrictions
We have introduced Radius Restrictions for loot sets.
This means that the farther you travel from the center of the map, the better loot can appear in loot tables in general.
The goal is to make exploration feel more rewarding and give distant regions stronger value. The deeper you go into the wasteland, the more exciting the rewards can become.
Personalized Fallen Target Highlights
We have improved the highlight system for fallen targets by adding faction based colors.
This helps players after large battles or faction skirmishes, where many bodies can be scattered around. Now you can more easily focus on what matters to you, decide who you want to loot, and read the aftermath of the fight in a more immersive way.
Highlight colors:
Lowlifes: White
Bandits: Violet
TOS: Red
OGD: Turquoise
Dustborn: Yellow
Monsters: Green
The highlight system is now invoked only within a 30 meter radius around the player.
World Spawn Improvement
Faction trucks can now also appear at faction camps in the wasteland.
They will park for a short time and then drive out to deliver cargo to their destinations. This makes faction activity feel more alive and adds more dynamic movement to the world.
Quality of Life Improvements
Default map zoom is now more zoomed out, allowing players to see more locations at first glance
Added alternate description to Scavenger limit while looting
Inventory now automatically closes when you take the last item from a loot interface
Katana and sword can now also be used for making rags and ropes
Improved health icon display so it properly shows health extension above 100 from the Post Apocalyptic Badass skill
Fixes
Fixed resistance values not updating properly when dragging one hat onto another hat
Fixed issue where players could not re-insure a vehicle after giving up ownership
Polished custom difficulty settings networking code for servers and Steam lobbies
Fixed rare sync anomalies related to loot amount and loot chance
Fixed enemy resistance settings affecting vehicles and buildings
Thank You
Thank you again for helping us improve the game so quickly after the v0.8.9 update. Your feedback helps us catch issues faster, polish systems better, and push the wasteland forward with every patch.
If you enjoy how fast the game is growing and improving, leaving a review helps more survivors find Plains of Pain and join the journey ❤️
And remember
This is just the beginning.
Your Plains of Pain Dev Team
Source
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