In this update8
Full notes
Full Plains of Pain update
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What changed
- Gameplay
- Balance
- UI and audio
- Events
- Performance
- Workshop
Plains of Pain changes
Major Update v0.8.9
Looting 2.0
Over the past weeks, we have been working hard on another major step for Plains of Pain.
Every update teaches us something. Every discussion with you gives us new direction. Every piece of feedback helps us understand what feels good, what needs improvement, and what deserves to be pushed further.
This update is one of those moments where we finally had the chance to revisit a core system and reshape it into something much stronger.
Looting has always been one of the most important parts of the wasteland experience. Searching, scavenging, finding something unexpected, pulling value from ruins, containers, old houses, abandoned places, and fallen enemies. This is the soul of survival.
With Looting 2.0, we are taking that system to the next level.
Main Highlight
Looting 2.0
We finally had the chance to focus on the looting system and bring it closer to the vision from our internal roadmap.
When you loot boxes, scrap piles, chests, locked containers, storage objects, or fallen bodies, you will now see a new looting interface.
Inside this interface, loot is revealed through individual loot slots. Each slot has its own reveal progress, and once the slot is revealed, you can take what you found.
Different loot types now have different:
Number of loot slots
Rarity rules
Loot reveal behavior
Potential rewards
This makes each loot interaction feel more immersive, more readable, and more exciting.
The Scavenger skill now has much stronger meaning in this system. Players can benefit from Scavenger progression to:
Decrease the time needed to reveal loot slots
Increase the amount of loot findings
Improve the chance of better drops
This also gives us far better control over loot chances, item rarity, and reward balance across the whole game.
On top of that, this new system helps performance in our large scale living world because loot can now be handled in a more precise and controlled way.
Looting is now smoother, more immersive, and simply more fun.
Looting Fallen Targets
Fallen bodies now receive unique avatars in the looting interface.
This means you can clearly see who you are looting, whether it is a lowlife, bandit, faction unit, or faction leader.
It adds more identity to encounters and makes looting after combat feel clearer and more connected to the world.
We would love your help testing this system with us. Please share your feedback so we can keep improving Looting 2.0 together.
Patch Notes
Reputation and World Interaction
You can now bury fallen bodies with a shovel to gain reputation with the faction they belonged to
Factions will honor you if you take care of their fallen
Looting fallen units from different factions will reduce your reputation with the faction they belonged to.
New Models and World Additions
Added new 3D model for faction small cargo drones
Added Lost Loot a Lost Treasure containers randomly into abandoned houses across the wasteland
Skill Changes
Scavenger skill loot chance bonus maximum changed to 50 percent
Savage Nomad carry weight bonus changed to +15 kg in the 60 to 100 skill range
Quality of Life Improvements
Added alternate item description display on hotbar
Added stack number to equipped resources in shoulder slot
Items and materials equipped in equipment slots now count toward total inventory weight limit
Auto stacking to shoulder slot from inventory now works for matching stackable items
Improved backpack and waistbag swapping
Players can now swap an empty backpack with a currently equipped full backpack without placing items on the ground first
The old alpha paradise of unlimited materials in shoulder slots is over.
NPC Improvements
Added action radius behavior for NPCs
NPCs are now more aware of their origin area and can return more effectively after random actions or encounters
Naming and Interaction Changes
Renamed stone hammer interaction on metal objects from Break Off Scrap to Salvage
Renamed lowlife key items
Renamed world inventory to Storage for classic containers such as wooden chests, rock stashes, and similar objects
What Is Next
Most likely, we are now moving toward adding more new content to the game.
It feels like the right time to expand the wasteland with fresh enemies, weapons, places, loot, and experiences.
Thank You
Thank you for being here with us.
This game keeps growing because of the people who play it, test it, discuss it, criticize it, support it, and believe in what it can become. Every update is another step on this long road, and we are grateful that you are walking it with us.
If Looting 2.0 feels good to you, or if you enjoy where Plains of Pain is heading, sharing your thoughts in a Steam review helps more survivors discover the wasteland and join the journey.
We are building this world together.
And remember
This is just the beginning.
Your Plains of Pain Dev Team
Source
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