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Steam News28 May 20262mo ago

Major Update v0.8.9 Looting 2.0 Is Live

Major Update v0.8.9 Looting 2.0 Over the past weeks, we have been working hard on another major step for Plains of Pain. Every update teaches us something. Every discussion with you gives us new direction.

In this update8

Full notes

Full Plains of Pain update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes13 additions12 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Events
  • Performance
  • Workshop
addedLooting 2.0Every update teaches us something. Every discussion with you gives us new direction. Every piece of feedback helps us understand what feels good, what needs improvement, and what deserves to be pushed further.
changedLooting 2.0This update is one of those moments where we finally had the chance to revisit a core system and reshape it into something much stronger.
changedLooting 2.0We finally had the chance to focus on the looting system and bring it closer to the vision from our internal roadmap.
changedLooting 2.0When you loot boxes, scrap piles, chests, locked containers, storage objects, or fallen bodies, you will now see a new looting interface.
changedLooting 2.0Inside this interface, loot is revealed through individual loot slots. Each slot has its own reveal progress, and once the slot is revealed, you can take what you found.
addedLooting 2.0Different loot types now have different:
Savage Nomad carry weight bonus changed to +15 kg in the60100sSavage Nomad carry weight bonus changed to +15 kg in the increased, buff

Plains of Pain changes

addedEvery update teaches us something. Every discussion with you gives us new direction. Every piece of feedback helps us understand what feels good, what needs improvement, and what deserves to be pushed further.
changedThis update is one of those moments where we finally had the chance to revisit a core system and reshape it into something much stronger.
changedWe finally had the chance to focus on the looting system and bring it closer to the vision from our internal roadmap.
changedWhen you loot boxes, scrap piles, chests, locked containers, storage objects, or fallen bodies, you will now see a new looting interface.
changedInside this interface, loot is revealed through individual loot slots. Each slot has its own reveal progress, and once the slot is revealed, you can take what you found.

Major Update v0.8.9

Looting 2.0

Over the past weeks, we have been working hard on another major step for Plains of Pain.

Every update teaches us something. Every discussion with you gives us new direction. Every piece of feedback helps us understand what feels good, what needs improvement, and what deserves to be pushed further.

This update is one of those moments where we finally had the chance to revisit a core system and reshape it into something much stronger.

Looting has always been one of the most important parts of the wasteland experience. Searching, scavenging, finding something unexpected, pulling value from ruins, containers, old houses, abandoned places, and fallen enemies. This is the soul of survival.

With Looting 2.0, we are taking that system to the next level.

Main Highlight

Looting 2.0

We finally had the chance to focus on the looting system and bring it closer to the vision from our internal roadmap.

When you loot boxes, scrap piles, chests, locked containers, storage objects, or fallen bodies, you will now see a new looting interface.

Inside this interface, loot is revealed through individual loot slots. Each slot has its own reveal progress, and once the slot is revealed, you can take what you found.

Different loot types now have different:

  • Number of loot slots

  • Rarity rules

  • Loot reveal behavior

  • Potential rewards

This makes each loot interaction feel more immersive, more readable, and more exciting.

The Scavenger skill now has much stronger meaning in this system. Players can benefit from Scavenger progression to:

  • Decrease the time needed to reveal loot slots

  • Increase the amount of loot findings

  • Improve the chance of better drops

This also gives us far better control over loot chances, item rarity, and reward balance across the whole game.

On top of that, this new system helps performance in our large scale living world because loot can now be handled in a more precise and controlled way.

Looting is now smoother, more immersive, and simply more fun.

Looting Fallen Targets

Fallen bodies now receive unique avatars in the looting interface.

This means you can clearly see who you are looting, whether it is a lowlife, bandit, faction unit, or faction leader.

It adds more identity to encounters and makes looting after combat feel clearer and more connected to the world.

We would love your help testing this system with us. Please share your feedback so we can keep improving Looting 2.0 together.

Patch Notes

Reputation and World Interaction

  • You can now bury fallen bodies with a shovel to gain reputation with the faction they belonged to

  • Factions will honor you if you take care of their fallen

  • Looting fallen units from different factions will reduce your reputation with the faction they belonged to.

New Models and World Additions

  • Added new 3D model for faction small cargo drones

  • Added Lost Loot a Lost Treasure containers randomly into abandoned houses across the wasteland

Skill Changes

  • Scavenger skill loot chance bonus maximum changed to 50 percent

  • Savage Nomad carry weight bonus changed to +15 kg in the 60 to 100 skill range

Quality of Life Improvements

  • Added alternate item description display on hotbar

  • Added stack number to equipped resources in shoulder slot

  • Items and materials equipped in equipment slots now count toward total inventory weight limit

  • Auto stacking to shoulder slot from inventory now works for matching stackable items

  • Improved backpack and waistbag swapping

  • Players can now swap an empty backpack with a currently equipped full backpack without placing items on the ground first

The old alpha paradise of unlimited materials in shoulder slots is over.

NPC Improvements

  • Added action radius behavior for NPCs

  • NPCs are now more aware of their origin area and can return more effectively after random actions or encounters

Naming and Interaction Changes

  • Renamed stone hammer interaction on metal objects from Break Off Scrap to Salvage

  • Renamed lowlife key items

  • Renamed world inventory to Storage for classic containers such as wooden chests, rock stashes, and similar objects

What Is Next

Most likely, we are now moving toward adding more new content to the game.

It feels like the right time to expand the wasteland with fresh enemies, weapons, places, loot, and experiences.

Thank You

Thank you for being here with us.

This game keeps growing because of the people who play it, test it, discuss it, criticize it, support it, and believe in what it can become. Every update is another step on this long road, and we are grateful that you are walking it with us.

If Looting 2.0 feels good to you, or if you enjoy where Plains of Pain is heading, sharing your thoughts in a Steam review helps more survivors discover the wasteland and join the journey.

We are building this world together.

And remember

This is just the beginning.

Your Plains of Pain Dev Team

Source

Steam News / 28 May 2026

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