Update log
Full Plague Inc: Evolved update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- Store
Glad you're all enjoying the update and the new DLC!
Thanks for all your reports and feedback, we're getting straight on it and have more fixes coming throughout the week.
Bug Fixes
Xeno-forming no longer appears on non-xenolith end screen graph
- CosmeticLocalisation fixessome text wasn't translating correctly - Known issue: There is still some text not translating, will be fixed tomorrow (Wednesday)
Balance
Brutal and Mega Brutal difficulty adjustments for Xenolith (slightly less XNA, Research goes faster, abilities cost more XNA)
Xenolith XNA adjustments
Quality of life
Final Xeno-form graphic updated
Xenolith: "Frequency Shift" can now be used against Prototype Disruptors
Tooltips updated for Xenolith
Known Issues - Fixes Coming
Known issue: Multiplayer modes not displaying infected countries correctly. Fix expected tomorrow (Wednesday)
Known issue: A few bits of text are still not being translated correctly. Fix expected tomorrow (Wednesday)
Known issue: Leprosy "Rapid Abcesses" description incorrect
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Source
