Update log
Full Plague Inc: Evolved update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
Glad you're all enjoying the update and the new DLC!
Thanks for all your reports and feedback, we're getting straight on it and have more fixes coming throughout the week.
Improvements
Humans will more intelligently deploy Meteor Defense technology when needed
GCOM are now able to research Xenolith more easily if it has large amounts of unused XNA
Balance updates
Scenarios
Reduced starting infectivity in the Leprosy scenario
Updated scoring for Zombies vs Earth and Herd Immunity scenarios
Updated win requirements for the Herd Immunity scenario
Xenolith
Multiple Asteroid impacts damage planet and reduce passive XNA gain (Brutal+)
Saving up too much XNA will reduce passive XNA gain if Xenolith isn't big enough (Brutal+)
Bugfixes
Fixed a variety of localisation issues
Fixed an issue where the double strain cheat created infected in the Zombies Vs Earth scenario
Fixed an issue where scenario completion achievements could be unlocked on casual difficulty
Fixed an issue where scenarios could show "0" on the victory screen
Fixed an issue where the Surgeon General advisor in Cure Mode had become locked
Fixed an issue where "XNA" could appear instead of "DNA" in Outbreak origin selection
Fixed the dollar sign displaying for active ability costs outside of Cure Mode
Fixed an issue where the human response might develop Xenolith traits
Fixed an issue where the Leprosy 3D model was appearing as a Parasite instead of Bacteria
Fixed an issue where the Xeno-Forming graph view could appear outside of Xenolith
Fixed an issue where devolving a lot of traits in Xenolith could reduce score
GCOM will now continue disruptor deployment even if they are in a country that recently stopped being disrupted
GCOM teams no longer take damage from xenoformed land if it is inert
Additional
Fixed issue with Custom scenarios not starting
Source
