In this update4
Full notes
Full Plague Breaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again everyone! It's been a while since the last update, and this update fixes a lot of things behind the scenes as well as many QOL changes.
What changed
- Store
- Balance
- Gameplay
- UI and audio
- Fixes
Plague Breaker changes
New Skeletons
The original Skeleton art was all designed years ago, before the height of every other enemy was determined. This meant that the previous skeleton pixels were irregular, and to some people this was very noticeable!
Well now all of the Skeletons have been re-created with proper pixel sizes!
Previous Skeletons to Compare
New Rooms
Shops and Treasure chests are randomly found in the dungeon. Previously they would appear anywhere at all, but now they have a dedicated room which has some fun decor in it. This provides a bit of a safe room and makes sure enemies aren't obstructing the shops or chests.
New Armor Shop
New Magic Item Shop
New Treasure Chest Room
Minor Tweaks
There have been a few QOL changes as well in this update, here is a complete list:
Difficulty Choice persists across runs
Updated and improved fonts
Updated every button and text label to prepare for Localization
Added Confirmation option to options menu, to confirm before a purchase
Fixed bug where Adventurer could not be used in Co-op
Fixed bug where player sprites was slightly smaller than it should be
Fixed bug where decorations could appear in the floor
Fixed bug where boss death icon doesnt reflect the palette shifts for bosses
Localization Updates
Localization is something I very much want to do, and this update I spent a lot of time updating every UI element to ensure that any Localization process will be smooth and easy. This update itself does not have any localization changes, but it definitely is on the horizon!
New Content & Future Updates
This update, and the previous one in November, were mainly focused on fixing bugs, improving the general experience and preparing the game for future updates.
The next major update I have in mind will include some actual content! I don't want to spoil everything, but these are what I have planned:
New end-game content
New end-game boss
Rebalancing class distribution
New items
New enemies
Source
Changelog.gg summarizes and formats this update. How we read updates.
