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Steam News18 April 20262mo ago

Mid April 2026 Update

Hey Everyone! It feels like I just released an update, and here is another one already!

In this update4

Full notes

Full Plague Breaker update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone!

What changed

5 fixes2 additions0 changes0 removals
  • UI and audio
  • Balance
  • Fixes
addedSeeded RunsSo this is a pretty standard idea in Rogue-likes, being able to enter a custom seed to retry an older run or play one your friend tried out. I created a new button and window for this (see below) and it works really well! I considered disabling achievements when in a seeded run, but I don't think the seed is that impactful towards achievements (plus you can always just use the Adventurer to essentially do the same thing!) so I currently left it as-is. Let me know if you think I should go back on that idea!
addedFrost LectorWhen playing the game again I noticed a severe lack of Frost and Fire enemies, and one of those reasons was I totally forgot to actually enable the Frost Lector this entire time! So voila, a new enemy. Sure it's just a reskin but it does add some additional utility to frost resistant armor.
fixedBug FixesFixed bug where Continue would reset the seed on loading a save, resulting in new levels each time
fixedBug FixesFixed bug I just introduced where shields would incorrectly have Shield Master enabled by default
fixedBug FixesFixed bug where explosions could hit you twice
fixedBug FixesFixed bug where getting directly hit by projectiles could prevent status effect damage

Plague Breaker changes

  • Roguehero
addedSo this is a pretty standard idea in Rogue-likes, being able to enter a custom seed to retry an older run or play one your friend tried out. I created a new button and window for this (see below) and it works really well! I considered disabling achievements when in a seeded run, but I don't think the seed is that impactful towards achievements (plus you can always just use the Adventurer to essentially do the same thing!) so I currently left it as-is. Let me know if you think I should go back on that idea!
addedWhen playing the game again I noticed a severe lack of Frost and Fire enemies, and one of those reasons was I totally forgot to actually enable the Frost Lector this entire time! So voila, a new enemy. Sure it's just a reskin but it does add some additional utility to frost resistant armor.
fixedFixed bug where Continue would reset the seed on loading a save, resulting in new levels each time
fixedFixed bug I just introduced where shields would incorrectly have Shield Master enabled by default
fixedFixed bug where explosions could hit you twice

It feels like I just released an update, and here is another one already! I started playing around with Seeded Runs and realized it was actually a bit easier than I thought it would be, and suddenly I already had it working! I also discovered an enemy variant I created which I never actually put into the game!

Seeded Runs

So this is a pretty standard idea in Rogue-likes, being able to enter a custom seed to retry an older run or play one your friend tried out. I created a new button and window for this (see below) and it works really well! I considered disabling achievements when in a seeded run, but I don't think the seed is that impactful towards achievements (plus you can always just use the Adventurer to essentially do the same thing!) so I currently left it as-is. Let me know if you think I should go back on that idea!

Frost Lector

When playing the game again I noticed a severe lack of Frost and Fire enemies, and one of those reasons was I totally forgot to actually enable the Frost Lector this entire time! So voila, a new enemy. Sure it's just a reskin but it does add some additional utility to frost resistant armor.

Bug Fixes

  • Fixed bug where Continue would reset the seed on loading a save, resulting in new levels each time

  • Fixed bug I just introduced where shields would incorrectly have Shield Master enabled by default

  • Fixed bug where explosions could hit you twice

  • Fixed bug where getting directly hit by projectiles could prevent status effect damage

  • Reduce damage from direct hits due to poison projectiles while increasing poison duration

What's Next

I am still working on the encyclopedia, and I've also noticed a few visual bugs regarding the level backgrounds that I would like to fix. I also had some fun ideas to increase level variety!

Source

Steam News / 18 April 2026

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