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Full Plague Breaker update
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Repeated intro
Hey Everyone!
What changed
- UI and audio
- Balance
- Fixes
Plague Breaker changes
- Roguehero
It feels like I just released an update, and here is another one already! I started playing around with Seeded Runs and realized it was actually a bit easier than I thought it would be, and suddenly I already had it working! I also discovered an enemy variant I created which I never actually put into the game!
Seeded Runs
So this is a pretty standard idea in Rogue-likes, being able to enter a custom seed to retry an older run or play one your friend tried out. I created a new button and window for this (see below) and it works really well! I considered disabling achievements when in a seeded run, but I don't think the seed is that impactful towards achievements (plus you can always just use the Adventurer to essentially do the same thing!) so I currently left it as-is. Let me know if you think I should go back on that idea!
Frost Lector
When playing the game again I noticed a severe lack of Frost and Fire enemies, and one of those reasons was I totally forgot to actually enable the Frost Lector this entire time! So voila, a new enemy. Sure it's just a reskin but it does add some additional utility to frost resistant armor.
Bug Fixes
Fixed bug where Continue would reset the seed on loading a save, resulting in new levels each time
Fixed bug I just introduced where shields would incorrectly have Shield Master enabled by default
Fixed bug where explosions could hit you twice
Fixed bug where getting directly hit by projectiles could prevent status effect damage
Reduce damage from direct hits due to poison projectiles while increasing poison duration
What's Next
I am still working on the encyclopedia, and I've also noticed a few visual bugs regarding the level backgrounds that I would like to fix. I also had some fun ideas to increase level variety!
Source
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