In this update9
Full notes
Full Plague Breaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone and Happy New Years!
What changed
- Gameplay
- Events
- Balance
- Fixes
- Store
- Performance
Plague Breaker changes
This update took a lot longer to work on than I expected, but most of that is because I realized it could be a lot more fun than I had initially planned. Previously I mentioned that I wanted to add new items for the next update, and originally that's just what I did until the unlock requirements became so unique I decided they should just have a dedicated run for each of them. This took more effort to implement than I had expected but I made it just in time for the end of the year!
Challenges
The main focus of this update is a new game type: Challenges!
Each challenge changes the game in a unique way, and completing a challenge unlocks a new item. I also did my best to make the unlockable items thematically related to the challenge. Each challenge also has a corresponding Steam Achievement! I should also mention that certain items are disabled for each challenge, and non-challenge related achievements are disabled when you're in a challenge run.
There are 10 challenges in total, so have fun and good luck!
Here is a short gif of the "Gotta Go Fast" challenge (sorry I couldn't come up with a better name) where taking any damage drops all your money, and if you take damage with no money you lose!
Here is another fun challenge, your character is on fire the ENTIRE run and you have to race against your health to finish! This one is pretty difficult but I found it to be pretty fun!
New Items
If those 10 challenge items aren't enough I've also added 26 other items to bring the total item count up to 148! Some of these are locked behind specific unlock rules while some are just unlocked by default. You'll also notice the art is... not great. That's because I've been the one creating them, and pixel art is not my strong suit! I may change some of these in future updates.
Overall I've added:
17 new Unlocked items
8 new Locked items
10 new Challenge Items
1 new Cursed item
I won't spoil too many items, you'll have to go and check the game out to see them all! I will put a few gifs of my favourite new items below:
Book of Necromancy
Summon friendly undead to fight for you!
Infestation
Summon a mini rat horde when you take damage!
Steam post image
Best Selling Novel
Gain a friendly book minion to help you out
Bug Fixes
Fixed being able to see coins through the secret room walls
Fixed bug where Potions found in treasure chests were not usable in inventory
Iron Skin is no longer sellable
Fixed scrolling in the Adventurer creation screen when using Steam deck or low resolution devices
Fixed bug where Adventurer would take damage on loading a save
Fixed bug where the Healing Mage would fail to find a target to heal
Fixed a bug where the game could crash when talking with the Adventurer
Other Changes
Added support for more resolutions, including NVidia Surround
Defaulted to Zoomed mode when playing on Steam deck (this can be reverted in the options)
Reduced time it takes for Coins to be able to be picked up
Increased damage dealt by Bookshelf traps from 6 to 10
Slightly optimized a few things
What's Next?
This update took a lot more work than I thought, I plan on having the next update be a lot simpler. I'll be trying to add the Encyclopedia I mentioned last time, hopefully that doesn't end up taking way longer than I expect!
Thanks everyone for reading and have fun with the new update!
Source
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