Update log
Full Pixelpusher update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Server
Gameplay
Zealot class reworkRefocus the class away from speed and towards melee proficiencyNew class ability: Siphon lifeDrain health from enemy overseers and drones in an area in front of you5 damage per second, heal for 100% of damage dealtReduce overseer health (67.2 -> 61.6)Increase overseer acceleration (5.48 m/s^2 -> 6.45 m/s^2)Decrease overseer terminal velocity (2.23 m/s -> 2.05 m/s)Increase overseer dash distance, slightly (0.96 m -> 0.98 m)
Tutorialization
Detail class abilities in a new help screen
Show brief descriptions of player classes when selecting a starting class
TutorialIntroduce drone dash and drone repelMove capture-the-flag stuff to a separate tutorial
Server
Change default game mode to team deathmatch
Source
