Update log
Full Pixelpusher update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Gameplay
- Balance
Known issues
The windows build cannot connect to servers when run via wine or proton
Linux users should use the AppImage build from aetup.itch.io/pixelpusher
Gameplay
Extend spawn invulnerability of overseers that stay in the spawn area
Max spawn invulnerability duration is equal to the respawn duration
Bots
Bots will now drop the flag when nearby human allies hold their drop flag button
Misc
Add a low-quality graphics option (under visual settings)
Add initial support for balancing teams
Players are ranked based on total wins minus losses
Your rank does not persist between sessions (it will be lost if you disconnect from the server)
When a new round starts, the game places players onto teams by taking the two unplaced players with the highest ranks and assigning them to opposite teams (at random), repeating until all players have been placed
Add initial support for game mode voting during intermission
Undocumented in-game
During intermission, press your drop flag button to switch between the leaderboard and game mode voting screens
On the game mode voting screen, use your movement keys to choose a game mode to vote for, or abstain
Source
