Pixelpusher
Steam News 27 February 20262mo ago

v0.85.0

Known issues The windows build cannot connect to servers when run via wine or proton Linux users should use the AppImage build from aetup.itch.io/pixelpusher Gameplay Extend spawn invulnerability of overseers that stay…

Update log

Full Pixelpusher update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions3 changes0 removals
  • Server
  • Gameplay
  • Balance
changedThe windows build cannot connect to servers when run via wine or proton Linux users should use the AppImage build from aetup.itch.io/pixelpusher
changedGameplay
changedExtend spawn invulnerability of overseers that stay in the spawn area Max spawn invulnerability duration is equal to the respawn duration
addedAdd a low-quality graphics option (under visual settings)
addedAdd initial support for balancing teams Players are ranked based on total wins minus losses Your rank does not persist between sessions (it will be lost if you disconnect from the server) When a new round starts, the game places players onto teams by taking the two unplaced players with the highest ranks and assigning them to opposite teams (at random), repeating until all players have been placed
addedAdd initial support for game mode voting during intermission Undocumented in-game During intermission, press your drop flag button to switch between the leaderboard and game mode voting screens On the game mode voting screen, use your movement keys to choose a game mode to vote for, or abstain

Known issues

  • The windows build cannot connect to servers when run via wine or proton

    • Linux users should use the AppImage build from aetup.itch.io/pixelpusher

Gameplay

  • Extend spawn invulnerability of overseers that stay in the spawn area

    • Max spawn invulnerability duration is equal to the respawn duration

Bots

  • Bots will now drop the flag when nearby human allies hold their drop flag button

Misc

  • Add a low-quality graphics option (under visual settings)

  • Add initial support for balancing teams

    • Players are ranked based on total wins minus losses

    • Your rank does not persist between sessions (it will be lost if you disconnect from the server)

    • When a new round starts, the game places players onto teams by taking the two unplaced players with the highest ranks and assigning them to opposite teams (at random), repeating until all players have been placed

  • Add initial support for game mode voting during intermission

    • Undocumented in-game

    • During intermission, press your drop flag button to switch between the leaderboard and game mode voting screens

    • On the game mode voting screen, use your movement keys to choose a game mode to vote for, or abstain

Source

Steam News / 27 February 2026

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