Update log
Full Pixelpusher update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Balance
- UI and audio
Gameplay
Experimental: Add jump pads to the lower-left and upper-right edges of the map
CTF
Change flag carrier drag type from quadratic drag to linear drag
Dashes and other speed boosts will now have more effect
Terminal velocity when carrying the flag should also be a bit higher
Dragoon
Reduce overseer health (61.6 -> 56.0)
Reduce stone form maximum duration (2.25 s -> 2.00 s)
Reduce overseer stone form collision damage (35% of regular collision damage -> 25%)
Zealot
Add extra damage to the first tick of siphon life (1 -> 4)
Archon
Increase psionic shockwave stun duration in TDM mode only (0.75 s -> 0.95 s)
Bots
Fix bugs in bot logic for dodging and drone repel
UI
Include player names in CTF flag notifications
Re-add keybinding to show leaderboard in-game (Ctrl)
Misc
Significant rendering optimizations (rendering time reduced by 50%)
Reduce maximum intermission time (45 s -> 35 s)
Source
