Pixelpusher
Steam News 21 February 20262mo ago

v0.84.0

Gameplay Experimental: Add jump pads to the lower-left and upper-right edges of the map CTF Change flag carrier drag type from quadratic drag to linear drag Dashes and other speed boosts will now have more effect Termin…

Update log

Full Pixelpusher update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions5 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
changedGameplay
addedExperimental: Add jump pads to the lower-left and upper-right edges of the map
addedCTF Change flag carrier drag type from quadratic drag to linear drag Dashes and other speed boosts will now have more effect Terminal velocity when carrying the flag should also be a bit higher
changedDragoon Reduce overseer health (61.6 -> 56.0) Reduce stone form maximum duration (2.25 s -> 2.00 s) Reduce overseer stone form collision damage (35% of regular collision damage -> 25%)
addedZealot Add extra damage to the first tick of siphon life (1 -> 4)
changedArchon Increase psionic shockwave stun duration in TDM mode only (0.75 s -> 0.95 s)
Dragoon Reduce overseer health (61.6 to 56.00) Reduce stone form maximum duration (2.25s to 2.00sZealot Add extra damage to the first tick of siphon life (1 to 4Archon Increase psionic shockwave stun duration in TDM mode only (0.75s to 0.95s

Gameplay

  • Experimental: Add jump pads to the lower-left and upper-right edges of the map

  • CTF

    • Change flag carrier drag type from quadratic drag to linear drag

      • Dashes and other speed boosts will now have more effect

      • Terminal velocity when carrying the flag should also be a bit higher

  • Dragoon

    • Reduce overseer health (61.6 -> 56.0)

    • Reduce stone form maximum duration (2.25 s -> 2.00 s)

    • Reduce overseer stone form collision damage (35% of regular collision damage -> 25%)

  • Zealot

    • Add extra damage to the first tick of siphon life (1 -> 4)

  • Archon

    • Increase psionic shockwave stun duration in TDM mode only (0.75 s -> 0.95 s)

Bots

  • Fix bugs in bot logic for dodging and drone repel

UI

  • Include player names in CTF flag notifications

  • Re-add keybinding to show leaderboard in-game (Ctrl)

Misc

  • Significant rendering optimizations (rendering time reduced by 50%)

  • Reduce maximum intermission time (45 s -> 35 s)

Source

Steam News / 21 February 2026

Open original