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Steam News7 May 20261mo ago

Pixelords Demo Update (v0.1.6)

Hello, this is BBokGames. Here are the patch notes for v0.1.6. Developer's Note Hello. This 0.1.6 patch includes a wide range of changes.

In this update9

Full notes

Full Pixelords update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is BBokGames.

What changed

12 fixes1 addition24 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Maps
changedDeveloper's NoteThis 0.1.6 patch includes a wide range of changes. Along with various bug fixes and UI improvements, the most significant update is the unit balance overhaul.
changedDeveloper's NotePreviously, 3-cost unit skills didn't feel impactful enough to change the flow of battle, and their effects were underwhelming, making it difficult to deliver an exciting combat experience.
changedDeveloper's NoteAs a result, we rebalanced all 35 units from the ground up. All unit stats have been adjusted, and 3-cost unit skills in particular have been reworked to have a greater impact on battles. Additionally, 2-cost unit OnHit effects have been strengthened compared to before.
changedDeveloper's NoteTrial mode blessing effects have also been adjusted. We felt that acquiring blessings previously didn't provide a noticeable sense of power growth, so we've significantly strengthened their effects across the board.
changedDeveloper's NoteLastly, Expedition chapter layouts have been changed in this patch. As a result, a soft reset of Expedition data will be applied for all users. Please keep this in mind when playing.
fixedBug FixesFixed an issue where the Trial blessing 'Mana Overload' mana increase was applied at double the intended value.
Cost:32Cost: decreased, nerfAttack increase:100%75%Attack increase: decreased, nerfStun duration:2.52.25Stun duration: decreased, nerf

Pixelords changes

changedThis 0.1.6 patch includes a wide range of changes. Along with various bug fixes and UI improvements, the most significant update is the unit balance overhaul.
changedPreviously, 3-cost unit skills didn't feel impactful enough to change the flow of battle, and their effects were underwhelming, making it difficult to deliver an exciting combat experience.
changedAs a result, we rebalanced all 35 units from the ground up. All unit stats have been adjusted, and 3-cost unit skills in particular have been reworked to have a greater impact on battles. Additionally, 2-cost unit OnHit effects have been strengthened compared to before.
changedTrial mode blessing effects have also been adjusted. We felt that acquiring blessings previously didn't provide a noticeable sense of power growth, so we've significantly strengthened their effects across the board.
changedLastly, Expedition chapter layouts have been changed in this patch. As a result, a soft reset of Expedition data will be applied for all users. Please keep this in mind when playing.

Here are the patch notes for v0.1.6.

Developer's Note

Hello.

This 0.1.6 patch includes a wide range of changes. Along with various bug fixes and UI improvements, the most significant update is the unit balance overhaul.

Previously, 3-cost unit skills didn't feel impactful enough to change the flow of battle, and their effects were underwhelming, making it difficult to deliver an exciting combat experience.

As a result, we rebalanced all 35 units from the ground up. All unit stats have been adjusted, and 3-cost unit skills in particular have been reworked to have a greater impact on battles. Additionally, 2-cost unit OnHit effects have been strengthened compared to before.

Trial mode blessing effects have also been adjusted. We felt that acquiring blessings previously didn't provide a noticeable sense of power growth, so we've significantly strengthened their effects across the board.

Lastly, Expedition chapter layouts have been changed in this patch. As a result, a soft reset of Expedition data will be applied for all users. Please keep this in mind when playing.

New

-

Bug Fixes

  • Fixed an issue where the Trial blessing 'Mana Overload' mana increase was applied at double the intended value.

  • Fixed an issue where melee units would vibrate side to side.

  • Fixed an issue where victory was not recognized until a few seconds after all enemies were defeated.

  • Fixed an issue where defeating the last enemy at the exact moment the timer expired resulted in a loss.

  • Fixed an issue where the experience UI was not reset at the start of the Expedition result screen.

  • Fixed an issue where the camera position shifted at the end of each Expedition round.

  • Fixed an issue where synergy effects were not applied in Trial mode.

  • Fixed an issue where attack, movement speed, and attack speed values were displayed as 0 in the unit info panel during certain situations.

  • Fixed an issue where the Wind element synergy status effect did not expire.

  • Fixed an issue where rooms were created when Trial random matching was disabled.

  • Fixed an issue where deck name text would wrap in the deck editor.

  • Fixed an issue where Expedition star requirement tooltips did not match the actual conditions.

Improvements

  • Improved the unit info panel UI.

  • Applied localization to skill names.

  • Improved unit targeting logic.

  • Opponent units can now be clicked to view their info during the deployment phase.

  • Improved the deck editing UI.

  • Reduced Expedition and Arena map sizes.

  • Removed the double-tap camera reset feature on mobile.

  • Improved the Trial room UI.

  • Unit skill information is now displayed in more detail.

  • Improved melee unit AI.

  • Improved Ranger unit kiting behavior.

  • Adjusted Trial boss visuals.

  • Completely reworked Expedition chapter layouts. (Expedition data soft reset for all users)

Balance Adjustments

TRIAL

  • Cost limit: 25 → 20

  • Blessing effects have been significantly buffed across the board.

RELICS

  • Sorcery Relic level 10 effect changed: Spell cost reduction → Spell damage increase 15%

SPELLS

  • Rage

  • Cost: 3 → 2

  • Attack increase: 100% → 75%

  • Stun

  • Cost: 3 → 2

  • Stun duration: 2.5 → 2.25

  • Sprint

  • Cost: 3 → 2

UNITS

  • Major rebalancing has been applied to all 35 units. Please refer to the attached image for detailed values.

Thank you!

Source

Steam News / 7 May 2026

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