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Steam News21 April 20262mo ago

Pixelords Demo Update (v0.1.0)

Hello, this is BBokGames. Here are the patch notes for v0.1.0. New UNIT SKIN SYSTEM A variant skin has been added for every unit. In PVE mode, variant skin units have a low chance of spawning.

In this update14

Full notes

Full Pixelords update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is BBokGames.

What changed

2 fixes4 additions13 changes0 removals
  • Store
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
addedUNIT SKIN SYSTEMA variant skin has been added for every unit.
changedUNIT SKIN SYSTEMIn PVE mode, variant skin units have a low chance of spawning.
changedUNIT SKIN SYSTEMDefeating a variant skin unit will unlock that skin.
changedUNIT SKIN SYSTEMVariant skins are cosmetic only and do not affect stats.
changedARENA OVERTIMEIf the remaining unit count is equal, the winner is determined by total remaining HP ratio.
addedARENA RULE - OPPONENT FIELD PLACEMENTUnits can now be placed on the opponent's field.
Placement time:3020Placement time: decreased, nerfBoss HP multiplier:8.55.5Boss HP multiplier: decreased, nerf

Pixelords changes

addedA variant skin has been added for every unit.
changedIn PVE mode, variant skin units have a low chance of spawning.
changedDefeating a variant skin unit will unlock that skin.
changedVariant skins are cosmetic only and do not affect stats.
changedIf the remaining unit count is equal, the winner is determined by total remaining HP ratio.

Here are the patch notes for v0.1.0.

New

UNIT SKIN SYSTEM

  • A variant skin has been added for every unit.

  • In PVE mode, variant skin units have a low chance of spawning.

  • Defeating a variant skin unit will unlock that skin.

  • Variant skins are cosmetic only and do not affect stats.

ARENA OVERTIME

  • When Arena battle time expires, the side with more remaining units wins.

  • If the remaining unit count is equal, the winner is determined by total remaining HP ratio.

ARENA RULE - OPPONENT FIELD PLACEMENT

  • Units can now be placed on the opponent's field.

TRIAL BLESSING REROLL

  • Added the ability to reroll blessings in Trial for 2 coins. (1 reroll per round)

Bug Fixes

  • Fixed an issue where Yeti's projectile was firing abnormally.

  • Fixed an issue where the Poison element toggle was not visible in deck editing at certain resolutions.

Improvements

  • Improved Private Room networking.

  • Applied localization to Arena matchmaking.

  • The opponent's used cost is now displayed at the start of Arena battles.

  • Changed Royal Mage's skill motion.

  • Improved the Kill Log UI.

  • Adjusted blessing icon sizes.

  • All blessings in Trial can now be obtained multiple times.

  • Changed Gloopy's English name from Honey Slug to Gloopy.

Balance Adjustments

ARENA

  • Placement time: 30 → 20

  • Battle time: 45 → 30

ARENA RULE - BATTLE TIME REDUCTION

  • 30 → 15

TRIAL

  • Deployment preparation time: 45s → 30s

  • Battle time: 80 → 75

  • Boss HP multiplier: 8.5 → 5.5

  • Bosses are now immune to CC effects.

HERO - BUFF

  • Warrior Attack: 70 → 90

  • Archer Attack: 50 → 70

  • Healer Attack: 32 → 45

UNITS

  • All 3-cost unit personalities have been changed to Hasty.

BLESSINGS

  • (Epic) Pushback knockback distance: 1.2 → 0.8

  • (Common) Extended Formation deploy cost limit: 7 → 5

  • (Epic) Increase Request deploy cost limit: 12 → 10

  • (Legendary) Endless Legion deploy cost limit: 20 → 16

Thank you!

Source

Steam News / 21 April 2026

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