Update log
Full Pixel Starships 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- UI and audio
- Gameplay
- Events
- Balance
Pixel Starships 2 – v0.8.94
Fixes & Stability
Fixed an issue where rearm costs were displayed incorrectly
Fixed gas storage display issues
Fixed display issues for factional armor blocks
Fixed oxygen display inconsistencies
Fixed ghosted room visual issue
Fixed missing asset visual glitch
Fixed crew floating after dragging
Fixed construction drone getting stuck
Fixed PVP freeze caused by rare edge cases
Fixed EMP duration calculation
Fixed immunity duration display sync
Fixed EMP and Healing Rain ability icon display
Fixed issue repairing broken mines
Fixed first-frame trail effect display issue
Removed incorrect icon display for Reinforced Hull
Fixed lab room UI
Fixed maximum lift grid display in shop
Fixed top-right button link issues
UI & UX Improvements
Minor improvements across all UI elements
Improved loading scene performance
Improved crafting UI display and clarity
Craft detail panel now shows squadron size
Improved fabricate menu UI
Ammo and Research UIs now support tooltips
Improved inventory-to-ship dragging
Improved virtual keyboard placement
Improved EMP visual effect
Improved crew combo calculation
Added additional camera angle to PVP ships
Gameplay & Features
Added ability to view Fleet details directly from Directory and Leaderboards
Added ability to view Captain details directly in-game
Updated room execution order
Added Set No Target AI command
Shipyard now shows additional ship stats
New Pirate Bedroom type added (replacing standard bedrooms)
Web & Platform Updates
New Web API to support League Rank listings and history
Added UGC-based event support on the website
Added support for new custom challenges and leagues
Content & Balance
Added new Science equipment sets
Added new Gunner equipment sets
Additional balance changes underway, including cost adjustments
Hangar now has higher execution priority, positioned behind Bomb Launcher
Ship Level 7–9 and future Level 10–12 hulls now use distinct naming tiers (Cruiser and Capital Ship) with updated design principles to better support future ship hull expansions
Source
