In this update8
Full notes
Full Pixel Starships 2 update
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What changed
- Events
- Store
- Balance
- Gameplay
- UI and audio
- Fixes
Pixel Starships 2 changes
π July Event Promotion
Daily Gift Box: Log in daily to claim your July Gift Box to get July Candy!
Limited-Time Freebie: Enjoy a free Memory Eraser claimable on July 6th!
Fabrication Gacha Exchange: Exchange 10x July Candies to choose your preferred reward track by fabricating July Box.
- Dove Boxesnew July boxes are available in dove shop!
- Limited-Time Shop BundlesSpecial July offers available in bank!
βοΈ Balance Changes
πΈ Rooms
- Cryo Beam (Levels 1-8)Build costs shifted from a flat Mineral price to scaling Gas (1Mβ4M), and a Gas refill cost has been introduced.
- Extraction BeamSplit off from the Cryo Beam into its own entirely independent room line with its own upgrade chain. Its physical footprint has increased from 2 to 3 columns , it now utilizes its own missile type, and it shares the same new scaling Gas cost and refill requirements as the Cryo Beam.
- Hyperspace CoreReload time has been significantly increased (40x slower) alongside its transition to frame-based tracking.
Small Phaser (Levels 1-13): Now carries the "Turret" classification tag, adjusting how targeting AI prioritizes it and allowing combo with the Hydraulics Valve.
βοΈ Missiles & Ammo
Railgun Slug: Shifted damage profile to focus entirely on Armor Penetration (AP), heavily reducing its base physical and shield damage.
- Blaster BeamPhysical damage has been slightly reduced.
π€ Crew & Characters
Character Adjustments: Nana has lost her special ability, Cathulhu's innate resistance has swapped from Cold back to Biological, and Sub-tyrant Minor Third has received an ability tweak.
π οΈ Crafting, Items, & Ships
- Recipe Reworks"Assault Armor/Leggings" have been renamed back to Heavy Armor and Heavy Leggings , and their crafting costs have increased (requiring more core ingredients).
Item Cleanups: Kevlar Leggings have been renamed to Heavy Leggings for consistency across recipes. Tag cleanups were also applied to several test items.
"Gray" Ship Line: Repositioned the upgrade-module grid attachment points across 6 variant ship models (Frigate, Destroyer, Cruisers, and Dreadnought).
π¨ UI & Quality of Life Improvements
- Battle Damage LabelsAdded rounding math to battle damage numbers for a much cleaner, more readable HUD during chaotic engagements.
- VIP & Store DisplayUpdated the visual layout for VIP information and IAP bonus displays to make trackable perks clearer.
- Skin Panel LogicImproved the backend button logic when navigating to the bank from the skin panel interface.
π οΈ Bug Fixes & Tech Updates
- Notification BadgesFixed a stubborn bug where the unread message "red dot" badge would refuse to disappear after a message was successfully read.
- Ship Model CorrectionAdjusted the Y-axis model offset for the Gray Level 10 Ship to fix clipping and placement alignment issues.
- Pod Visual OverhaulUpdated the visual profiles and missile animation effects for the Boarding Pod and Pirate Pod .
Source
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