Full notes
Full Pixel Noir update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Events
Pixel Noir changes
Fixed up some small issues here. Check it out.
Fix to pathfinding for NPCs that may get stuck walking in place on an obstacle's colliders.
Preventing toggling of fullscreen / windowed mode in options menu for Steam deck which can cause UI to get out of alignment.
Fix to bad room transition in Eastern area of the Sewers scene.
Fix to the possibility of Shade getting stuck on ladder in events in Towers scene. This could cause soft-locking for some players.
Fix to nightmare scene events that was causing an instance of effects going away temporally while transitioning into the last event in the sequence.
Fix to various layering glitches.
As always, we welcome all feedback and bug reports to us directly in our Discord. We have a bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues or bugs you're encountering so we can fix them for you and put out a patch asap! Thanks for playing! Hope you enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
