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Steam News7 February 20251y ago

Update v1.16

Happy one year anniversary since the launch of Pixel Noir! It's patch time again...! Backend Checkpoint Feature Added! When the player enters a new scene, it will save a checkpoint.

In this update1

Full notes

Full Pixel Noir update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions0 changes0 removals
  • Events
  • Gameplay
  • Fixes
addedHappy one year anniversary since the launch of Pixel Noir!Backend Checkpoint Feature Added! When the player enters a new scene, it will save a checkpoint. A checkpoint can be used multiple times no matter how many times you leave and come back into a scene. However, if upon entering a scene, a event immediately triggers, it won't save a checkpoint, but instead use the previous scene as a checkpoint. When the player gets a game over, the game will start over from the checkpoint instead of loading from the last save point. A checkpoint is not a save. If you quit or close the game, you will have to load from your load data. You won't be able to manually load a checkpoint from the load menu.
addedHappy one year anniversary since the launch of Pixel Noir!Shade has a new summon! It's called Temptation's Rage which damages an enemy and can cause Enrage and Confusion status effects.
fixedHappy one year anniversary since the launch of Pixel Noir!Fix to characters walking in place in events. This has been happening sometimes.
fixedHappy one year anniversary since the launch of Pixel Noir!Fixed moving buff / de-buff and status effect icon positioning in battles. When the camera would zoom for various reasons it would change the positioning of these.
fixedHappy one year anniversary since the launch of Pixel Noir!Fix to collider on the dead body at the crime scene in ch1. This was way off the target so we moved it and made the interaction larger for easier access.

Pixel Noir changes

addedBackend Checkpoint Feature Added! When the player enters a new scene, it will save a checkpoint. A checkpoint can be used multiple times no matter how many times you leave and come back into a scene. However, if upon entering a scene, a event immediately triggers, it won't save a checkpoint, but instead use the previous scene as a checkpoint. When the player gets a game over, the game will start over from the checkpoint instead of loading from the last save point. A checkpoint is not a save. If you quit or close the game, you will have to load from your load data. You won't be able to manually load a checkpoint from the load menu.
addedShade has a new summon! It's called Temptation's Rage which damages an enemy and can cause Enrage and Confusion status effects.
fixedFix to characters walking in place in events. This has been happening sometimes.
fixedFixed moving buff / de-buff and status effect icon positioning in battles. When the camera would zoom for various reasons it would change the positioning of these.
fixedFix to collider on the dead body at the crime scene in ch1. This was way off the target so we moved it and made the interaction larger for easier access.

Happy one year anniversary since the launch of Pixel Noir!

It's patch time again...!

  • Backend Checkpoint Feature Added! When the player enters a new scene, it will save a checkpoint. A checkpoint can be used multiple times no matter how many times you leave and come back into a scene. However, if upon entering a scene, a event immediately triggers, it won't save a checkpoint, but instead use the previous scene as a checkpoint. When the player gets a game over, the game will start over from the checkpoint instead of loading from the last save point. A checkpoint is not a save. If you quit or close the game, you will have to load from your load data. You won't be able to manually load a checkpoint from the load menu.

  • Shade has a new summon! It's called Temptation's Rage which damages an enemy and can cause Enrage and Confusion status effects.

  • Fix to characters walking in place in events. This has been happening sometimes.

  • Fixed moving buff / de-buff and status effect icon positioning in battles. When the camera would zoom for various reasons it would change the positioning of these.

  • Fix to collider on the dead body at the crime scene in ch1. This was way off the target so we moved it and made the interaction larger for easier access.

  • Polish to ch2 where the player fights Woof in the prison yard.

As always, we welcome all feedback and bug reports to us directly in our Discord. We have a ⁠bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues you're encountering so we can fix them and put out a patch asap! Thanks for playing!

Source

Steam News / 7 February 2025

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