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Steam News8 February 20264mo ago

Patch Notes - The Hard Mode Update

New Feature: Hard Mode (Roguelite) For those seeking a true challenge, we've added a new way to play Pixel Chess! Roguelite Progression: accessible from the Main Menu.

Full notes

Full Pixel Chess Idle RPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Events
  • Store
  • Balance
  • UI and audio
addedNew Feature: Hard Mode (Roguelite) For those seeking a true challenge, we've added a new way to play Pixel Chess!
changedPersistent Power: You keep ALL your purchased upgrades, allowing you to grow stronger with each run.
changedDifficulty Rebalance: As previously announced, enemy scaling in Normal Mode has been adjusted (0.2x per level) for a smoother experience.
addedUI Updates: Added a dedicated Hard Mode button and Victory Screen.

New Feature: Hard Mode (Roguelite) For those seeking a true challenge, we've added a new way to play Pixel Chess!

  • Roguelite Progression: accessible from the Main Menu.

  • High Stakes: If you lose a round, your Level resets to 1 and you lose 50% of your Gold.

  • Persistent Power: You keep ALL your purchased upgrades, allowing you to grow stronger with each run.

  • Victory: Survive past Level 16 to conquer the run.

  • Separate Save: Hard Mode has its own save file, so you can switch between your relaxing Normal run and your intense Hard run at any time without losing progress.

Other Changes

  • Difficulty RebalanceAs previously announced, enemy scaling in Normal Mode has been adjusted (0.2x per level) for a smoother experience.
  • UI UpdatesAdded a dedicated Hard Mode button and Victory Screen.

Source

Steam News / 8 February 2026

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