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Steam News8 February 20264mo ago

Patch Notes - Rebirth Token Synchronization

Bug Fixes Rebirth Token Consistency: I identified a potential synchronization issue where the Game Logic and the User Interface could theoretically calculate Rebirth Tokens differently under specific high-level conditio

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Full Pixel Chess Idle RPG update

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What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
  • Gameplay
changedRebirth Token Consistency: I identified a potential synchronization issue where the Game Logic and the User Interface could theoretically calculate Rebirth Tokens differently under specific high-level conditions.
changedNote to Players: If you were seeing a lower amount than displayed, please ensure you have updated to the latest version of the game, as older versions used a less powerful formula that resulted in significantly fewer tokens at high levels.
changedThis is thanks to seeing a comment today on the fix that I previously made for this issue! So thank you people!

Bug Fixes

  • Rebirth Token Consistency: I identified a potential synchronization issue where the Game Logic and the User Interface could theoretically calculate Rebirth Tokens differently under specific high-level conditions.

  • The Fix: I have refactored the game code to use a Single Source of Truth for this calculation. The formula used to display your "Pending Tokens" is now literally the exact same function used to award them.

  • What this means: What you see is exactly what you get. 100% guaranteed.

  • Note to PlayersIf you were seeing a lower amount than displayed, please ensure you have updated to the latest version of the game, as older versions used a less powerful formula that resulted in significantly fewer tokens at high levels.

This is thanks to seeing a comment today on the fix that I previously made for this issue! So thank you people!

Source

Steam News / 8 February 2026

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