In this update15
Full notes
Full Pirates Vikings & Knights II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Server
- Maps
Pirates Vikings & Knights II changes
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:
Patch Highlights
New Gamemode: Gun Game
Balance changes
New Assassin Face Model & Voice Acting
Finished Competitive Gamemode
32 New achievements
7 New Parrot Colors
Added weapon_rootjack, a drinkable alcoholic RootJack™
Spectators can now see each other
Added a new character shader that improves visibility in dark areas
New Gamemode - Gun Game
Can be enabled with mp_gamemode_gungame Start with strong weapons and progress towards the weakest with every kill, first to kill with every weapon wins! Server owners may customize weapon progression.
Competitive Gamemode Updates
Now decked out with new visual and sound effects! Compete in 2v2, 3v3, 4v4 glory! Best of 9 on each half, two halves. Overtime on stalemates!
Balance Changes
Removed double roll/double kick, minimum action time 0.5s→2.0s
Testing experimental changes to fix bullet hitreg issues
Increased the reach of all melee weapons by 5 units
Swapping to another melee weapon while you have Combo now decreases Combo by 1 (rather than resetting it completely)
Combo Finisher bonus damage now pierces through shields and parries
Increased full-charged shield-bash stun duration (0.25s→0.5s)
Achievements
7 New Parrot Colors
10 new General achievements
11 new Buccaneer achievements
3 new Sharpshooter achievements
2 new Skirmisher achievements
1 new Berserker achievement
1 new Assassin achievement
Getting an achievement now grants you a RootJack™ on slot 4
Class Balance
Skirmisher
Flintlock Pistols
Increased pistol throw velocity (450→650)
Added reloading voice lines
Special
Added slight turn control while lunging
Damage decreased (144→120)
Can no longer be displaced while specialing
Captain
Blunderbuss
Spread decreased (12.5°→10°)
Now deals a minimum of 30 damage within a range of 250hu
Parrot
The parrot is now knocked out for 4s when kicked or hit with a melee attack (fully charged and ranged attacks still kill it)
The knocked out parrot dies when attacked or walked over
Captain can touch the knocked out parrot rescue it, decreasing cooldown by 30s
The parrot no longer blocks Captain’s melee attacks
Sharpshooter
Artisan Flintlock
Now always deploys loaded like before
Fancy Dagger
New model & animations
Long Rifle
Removed hipfire spread, now fully accurate
New model & animations
Special
Powderhorn now explodes into 9 bomblets that deal 15 damage each
Buccaneer
Special
Fireball Velocity increased
Fireball Charge rate doubled
Added Maximum range to Fireball (350 HU)
Berserker
Sword & Axe
Attack direction now changes dynamically while holding M1
Swings required to release a fully charged attacked lowered from 6 to 4
Damage decreased (27→22)
Increased Combo decay rate
Special
Can no longer be parried while specialing
Can no longer be displaced while specialing
Huscarl
Throwing Axes
Increased hitbox to better match the model
Special:
Can no longer be displaced while specialing
Gestir
Spear
New Animations
Langseax & Shield
Damage increased (46→49)
Special
Added screen text to indicate the ability to boost
No longer ends when impacting the world, unless boosting
Decreased wind-up (0.5s→0.25s)
Increased knockback
Max damage increased (115→130)
Can no longer be displaced while specialing
Decreased viewpunch
Bondi
Flatbow
Increased starting ammo, pickup ammo, and max ammo (14/14/28→20/16/32)
Increased move speed while charging (180→200)
Decreased reload move speed (200→160)
Increased reload speed
Atlatl
Increased reload speed (2.0s→1.5s)
Damage decreased (85→75)
Increased max ammo (3→4)
Decreased knockback (200→100)
Seax
Damage increased (46→49)
Replaced overhead reverse grip stab with a normal overhead slash
Special
Arrows now knock enemies upwards and marks them until they land
Shoot marked enemies to crit them and launch them away
Damage decreased (40→20)
Heavy Knight
Base Stats
Increased move speed (190→195)
Special
Now forces camera into 3rd person
Now draws enemies in before pushing them away
Increased range (75→80)
Updated sound effects
Can no longer be displaced while specialing
Archer
Longbow
Increased starting ammo & pickup ammo (15/20→18/25)
Short Sword
New Animations
Special
Now always ignites all enemies hit
Assassin
Character
Updated model
Updated voice
Now removes hood in Special
Latchet Crossbow
Increased max ammo (3→4)
Decreased ammo pickup (3→2)
Special
Now slightly darkens the world while brightening players
Now highlights vulnerable enemies in red
Other Changes
Spectators can throw rotten fruits and cabbages during Duel and Competitive intermissions
Updated Game Browser to show what gamemode a server is currently on
Map Changes
Finishing touches on duel_solascriptura
Added comp_forgotten
Added comp_cara
Added comp_arena
Added WIP map comp_vlaanderen
Updated WIP te_mine
ConVars
Added debug_playermovement, a command that allows you to see how players move.
Bug Fixes
Fixed projectiles getting deleted when hitting certain surfaces
Fixed caltrops slowing down specialing players
Fix inability to cancel Flatbow reload with M1
Fixed Man-at-Arms’ helmet
Source
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