Full notes
Full PiiSim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Main change
With the pressure of the damage radius more
Now when the pressure is up, the camera shifts left and right by the amount of pressure
The main house appears at a random place along the first road.
Some targets are automatically deleted when the game starts, if they are too far from the player
cleaned opaque pixel on the back of the head of the animation for the picture smile-right-closed
LVL2
reduced minimum pressure threshold for lvl 2
Source
Changelog.gg summarizes and formats this update. How we read updates.
