Full notes
Full Phosfi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Performance
- Fixes
- Gameplay
Thank you to those who have already played the demo and left us feedback! This update addresses the most common issues we've seen and heard about from you. We are constantly working to make Phosfi the best game it can be, and your feedback is incredibly valuable to that process.
Patch Notes
Features/Changes
Made the jump snappier by modifying the jump impulse curve, increasing gravity and reducing hangtime. Other adjustments were made to maintain the same jump height and distance as before.
Increased movement speed while running and rolling in shell form by ~15%
Made some tutorial popups last longer on screen
Improved relic UI to better indicate which relics are active (all UI is still undergoing further improvements and is subject to change)
Increased invincibility frames after taking damage by ~40%
Cooking ingredients are now automatically picked up
Bouncing off a jellyfish now nudges the player into alignment with the resulting jump vector to help with platforming challenges.
Bug Fixes
Fixed a frame delay issue with attack inputs when FPS was low.
Fixed an issue giving players more hangtime on jumps that intended.
Fixed a bug causing dash not to reset when bouncing off a jellyfish in some situations
Added some missing controller button graphics for some controllers
Fixed an issue with control remapping between controller types causing changes not to persist across play sessions
Various UI fixes related to spelling and clarity
If you would like to let us know what you think of the demo, feel free to leave comments on the Demo Feedback Discussion page!
Source
Changelog.gg summarizes and formats this update. How we read updates.
