In this update3
Full notes
Full Phosfi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
Phosfi changes
A new update for the Phosfi Demo is now live! Thanks again to everyone who continues to try the demo and provide feedback, these changes are a direct result of your input.
Patch Notes
Features
Continued improvement to jump feel
Increased movement speed by ~5%
Increased control responsiveness in air and on ground
Added markers to redisplay tutorials that used to be one time only
Changed some level geometry to streamline the experience
Reduced loading time between levels by ~25%
Changed some prompts to default to 'Yes' option (fast travel, using keys)
Increased chain climbing speed by ~25%
Bug FIxes
Fixed an issue that could cause the plyer to respawn on spikes
Fixed an issue preventing the player from bouncing on urchins when i-frames were active
Fixed an issue causing input lag when attacking
Fixed an issue where the player could become stuck in the falling animation when wedged next to a jellyfish
Other small fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
