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Steam News10 February 20242y ago

Phosfi Demo Update - 2/9/24

Another update for the Phosfi Demo is live! Following more feedback from players over the last week, this update aims to address several common issues encountered with the demo.

In this update3

Full notes

Full Phosfi update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition4 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
changedFeature UpdatesIncreased jump speed, gravity and "snap" of movement. Also increased base move speed to retain original jump distance and height. Increased inertia of basic movement. As part of an ongoing effort to get movement to feel as good as possible, this update aims to address a common feeling of slowness and floaty-ness. These changes are intended to make the character feel more alive, grounded and responsive
changedFeature UpdatesChanged how relic equipping is displayed and interacted with. Several players were confused by the relic UI (which needs help). This change should make it more obvious what is equipped and how to equip and unequip relics
changedFeature UpdatesIncreased dash speed while shortening dash duration. This should make the dash feel quicker while retaining the same distance
addedFeature UpdatesChanged default control scheme. Many players had issues with the default control scheme. While the controls are customizable, this change aims to reduce initial frustration. If you already played the demo but would like to switch to the new default layout, you can use the "reset to default" feature in the controls settings.
changedFeature UpdatesAnimation improvements
fixedBug FixesFixed an issue with controller deadzones being too large, making movement feel less responsive

Phosfi changes

changedIncreased jump speed, gravity and "snap" of movement. Also increased base move speed to retain original jump distance and height. Increased inertia of basic movement. As part of an ongoing effort to get movement to feel as good as possible, this update aims to address a common feeling of slowness and floaty-ness. These changes are intended to make the character feel more alive, grounded and responsive
changedChanged how relic equipping is displayed and interacted with. Several players were confused by the relic UI (which needs help). This change should make it more obvious what is equipped and how to equip and unequip relics
changedIncreased dash speed while shortening dash duration. This should make the dash feel quicker while retaining the same distance
addedChanged default control scheme. Many players had issues with the default control scheme. While the controls are customizable, this change aims to reduce initial frustration. If you already played the demo but would like to switch to the new default layout, you can use the "reset to default" feature in the controls settings.
changedAnimation improvements

Another update for the Phosfi Demo is live! Following more feedback from players over the last week, this update aims to address several common issues encountered with the demo.

Patch Notes

Feature Updates

  • Increased jump speed, gravity and "snap" of movement. Also increased base move speed to retain original jump distance and height. Increased inertia of basic movement. As part of an ongoing effort to get movement to feel as good as possible, this update aims to address a common feeling of slowness and floaty-ness. These changes are intended to make the character feel more alive, grounded and responsive

  • Changed how relic equipping is displayed and interacted with. Several players were confused by the relic UI (which needs help). This change should make it more obvious what is equipped and how to equip and unequip relics

  • Increased dash speed while shortening dash duration. This should make the dash feel quicker while retaining the same distance

  • Made boosting off Urchins and jumping off of the Lash ability more consistent

  • Changed default control scheme. Many players had issues with the default control scheme. While the controls are customizable, this change aims to reduce initial frustration. If you already played the demo but would like to switch to the new default layout, you can use the "reset to default" feature in the controls settings.

  • Animation improvements

Bug Fixes

  • Fixed an issue with controller deadzones being too large, making movement feel less responsive

  • Fixed an issue with y-axis input on some controllers

  • Fixed an issue where navigating the map could feel erratic

  • Fixed an issue causing players to respawn further away than intended in some areas

  • Fixed an issue allowing players to boost much higher than intended off Urchins and with the Lash

Source

Steam News / 10 February 2024

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