Full notes
Full Phantom Line update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Husks - artificial bodies you control and switch between at will, designed to keep the same strategic depth whether you’re playing solo or with a full squad.
Husks are deeply rooted in our lore. Discover who Mortfield Industries are, what the H.U.S.K. program was built for, how it’s used in their operations, and the role you play as an elite operator.
We’re designing everything in Phantom Line around immersion. Get introduced to the new Mortfield Operating System (mOS), an in-world interface grounded in our lore and designed to balance immersion with gameplay clarity. Take a first look at this evolving UI, including the new boot-up sequence and recent changes that make the concept of Husks more intuitive.
[dynamiclink href="https://youtu.be/QtMhEH0FJ44"]
DevLogs are in-depth looks at what we’ve been building behind the scenes, where we share what went wrong, the lessons learnt along the way, and how it all connects to our vision for the game. This series is the best place to stay up to date on the latest Phantom Line news, and help shape what comes next!
We’d love to hear what you think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
