Full notes
Full Phantom Hysteria update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
Phantom Hysteria changes
Gameplay Changes
Vanity system added
Removed the "vote" button from dead player's phones if killed during the Investigation Phase
Updated the exit menu to include an option to return to Headquarters
Updated the exit menu to have a confirmation pop up to exit the game
Bug Fixes
Fixed the Shaman class's level 50 revive ability not triggering on dead players
Fixed "Friendly Fire" Arcana card to trigger when being shot
Phantom no longer gets stuck on dead player's bodies
"I (Don't) Need Healing" Arcana card no longer adds health when dead
Player's loadouts no longer reset when going back to Headquarters after a match
EMF Barrier will now correctly display its state for clients on Novice difficulty
Volume tuning on game end SFX
Phantom defeated sequence now correctly replicates on client side
Player's weapon and gadgets no longer drop on the ground when characters load in
Fixed empty item in hand when loading into a match
Optimizations for the particles in Molly's ultimate
Fixed Neutralizer class's level 50 reveal untethering items ability being granted at level 1
Balancing
Decreased the amount of health gained from Shaman class's level 10 ability "Healthy"
EMF Mine stun duration reduced from 5 seconds to 2 seconds
Source
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