In this update2
Full notes
Full PengPong update
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Repeated intro
Hello everyone, and thank you sincerely for sharing your opinions and feedback through various channels.
What changed
- Gameplay
- Balance
- Store
- Fixes
- Events
- UI and audio
PengPong changes
In this update, we’ve improved the overall gameplay experience to make it smoother, and fixed a variety of bugs reported by players.
Level Design Changes:
Clarified the maximum cap for Dodge Chance. The actual cap had been functioning at 60%, but this was not previously stated in the description.
Reduced the Level 1 boss monster’s HP by approximately 20%.
Slightly eased the boss monster Meteor’s charge pattern.
Changed Infinite Mode so that healing items drop less frequently over time.
Adjusted the cap for Chip Bullets to 100% of Attack Power.
Fixes in This Patch:
Fixed an issue where monster projectiles remained active and could still hit the player even after moving into areas such as the shop.
Fixed an issue where some monsters would stop moving.
Fixed an issue where the game would not function properly when reviving with only 1 maximum HP remaining.
Fixed an issue where the reward shown in quests differed from the reward actually granted.
Fixed the initial launch behavior so the game now prioritizes the operating system’s language setting.
Fixed an issue where language settings were not retained after restarting the game when a language other than English was selected.
Fixed an issue where some language localizations were not applied correctly.
Resolved various other minor issues.
We will continue to release patches and updates based on your feedback. Thank you for your continued support and interest.
Thank you! Jongchang, Project Director of Pengpong
Source
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