In this update4
Full notes
Full PengPong update
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Repeated intro
Hello everyone, We are releasing an update to address issues and improvements found after the release of Demo 3.
What changed
- Gameplay
- Compatibility
- Balance
- Events
- Maps
- UI and audio
PengPong changes
Biggest and Most Important Update:
¡Hola! Guten Abend! Bonjour! Spanish, German, and French are now available in beta. Some parts are still machine-translated, but our goal is to provide full, polished language support by the official release. Even if it is not perfect yet, we hope you will see this as one step forward. As always, thank you so much for your support!
Level Design Changes:
The overall difficulty has been reduced. Across all levels, the scaling HP coefficient of all monsters has been lowered, and their movement speed has also been reduced.
The [BLOW QUISH] weapon has been fully reworked. It now fires a smaller number of spikes more consistently on every bounce. Some related Hyper Capacity effects have also been adjusted.
New events have been added to the Unknown Room. Please discover them through gameplay.
The effect of the [Split Arrow] item has been changed from 4-way split to 2-way split.
From now on, all status effects deal fixed damage instead of damage that scales with Attack Power.
The maximum stack count of [Pickled!] has been increased from 10 to 50.
Boss Battle Improvements:
Normal monsters now appear during boss battles.
Because the presence of normal monsters increases the overall difficulty, the difficulty of existing boss stages has been reduced.
The number of pillars that appear during the Stage 1 Meteor Boss fight has been reduced.
The Stage 1 Meteor Boss now tracks the player less aggressively during its charge, and the cooldown of the charge pattern has been increased.
Even when the Stage 1 Meteor Boss charges twice in a row, it will now always be stunned upon collision.
The number of bumpers that appear during the Stage 1 UFO Boss fight has been reduced.
The Stage 1 UFO Boss pattern cooldown has been increased, reducing the frequency of its attacks.
Other Fixes:
Fixed issues where some UI elements were displayed out of position.
Fixed some incorrect language support issues. We are still continuously reviewing localization, and any additional issues we find will be applied together in Demo 3 Patch 2.
Added some new sound effects.
We are continuing to make many changes based on your feedback. We will keep growing through your thoughts and suggestions, and we will continue focusing all of our efforts on making PengPong a better and more exciting game.
Thank you,
The PengPong Team
Source
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