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- Penance
Bringing a tormented monk to life: the rotoscoping behind Penance
Bringing a tormented monk to life: the rotoscoping behind Penance When I decided that Elías, the protagonist of Penance, was going to be a pure silhouette absolute black, no face, no texture I immediately faced a proble…
Patch notes9 changesGameplay - Penance
Update 1.3 – Controls, UI & Visual Polish
Updated all control references from PlayStation to Xbox button layout (LT, RT, RB, LB, B, A, X, Y) Improved tutorial images for rhythm and shield mechanics (clearer button indicators and sizing) Fixed button reference i…
Announcement4 changesFixGameplay - Penance
Update 1.2.2 – Gamepad & Build Fix
Fixed executable icon and window title showing "(DEBUG)" in taskbar Improved gamepad navigation in Settings menu — difficulty and audio options now support left/right navigation
Announcement2 changesFixUI/audio - Penance
Update 1.2.1 – Visual Fix
Fixed white border appearing around the game window by switching to Exclusive Fullscreen mode
Announcement1 changeFix - Penance
Update 1.2 – Animations & Balance
Improved Elías and staff animation synchronization Fixed projectile spectre behavior and attack patterns Rebalanced faith/guilt levels across phases for a smoother experience Improved spectre animations and culpable obj…
Announcement3 changesFixGameplay - Penance
Update 1.1 – Controls & UI Polish
Fixed joystick navigation speed in all menus (library, codex, settings, popups) — no more uncontrolled scrolling Shield can no longer be activated before the prayer animation completes Continue Game is now the default s…
Announcement3 changesFixGameplay - Penance
Elías's journey begins today
"My tomb lies before you. My spirit remains. I will guide you toward the truth." One night. Seven canonical hours. From Matins at 3 in the morning until Compline at midnight, Elías journeys through seven scenarios hidin…
Patch notes10 changesBalance - Penance
PENANCE Demo updated
After months of development, the demo has been fully updated. If you played it before, it's worth another visit. What's new: All three phases have been reworked, improved narrative objects, rebalanced gameplay, refined…
Announcement4 changesGameplay - Penance
PENANCE's Journey is Almost Over
Elías's journey is complete. All phases, mechanics and systems of PENANCE are now finished. The game enters its final polishing and balancing stage ahead of its April 30th, 2026 launch. Beyond the main game, we have add…
Patch notes1 changeGameplay - Penance
Updated demo available: 3 complete phases for Steam Next Fest
The Penance demo has been completely renewed and is now available on Steam as part of Steam Next Fest February 2026. This new version includes the first three phases of the game (Matins, Lauds, and Terce), offering appr…
Patch notes4 changesGameplayBalance - Penance
Descent into Darkness: Development Progress on PENANCE
The investigation continues in the bowels of the abbey PENANCE's development is progressing steadily toward its demo for Steam Next Fest in February 2026. Recent weeks have been dedicated to completing two of the game's…
Announcement2 changesBalanceGameplay - Penance
Demo 2.0: Double Content and New Mechanics
The new Penance demo is ready to download. This update significantly expands the gameplay experience with the first two complete phases: Matins (Cemetery) and Lauds (Ruined Cloister). Main Features Expanded Rhythm Syste…
Patch notes2 changesGameplayCompatibility - Penance
Major development announcement: Core gameplay has been completely rebooted
Hello everyone, As the sole developer of Penance, the honest community feedback following the demo was a true call to action. I recognized that the prior combat system did not achieve the immersion or atmospheric tensio…
Event7 changesGameplayUI/audio - Penance
The Penance demo is now available
After months in silence, PENANCE is ready to be played. Explore a decaying monastery, uncover 50 narrative relics, and balance your Faith and Guilt to survive. This is not a game about fear. It’s about the weight of con…
Announcement1 changeBalance - Penance
Designing a mechanic around inner conflict: Faith vs Guilt in Penance
Hi everyone, I wanted to share with you what I consider the most important part of my game Penance: the duality between Faith and Guilt. From the beginning I knew I didn’t want a simple health bar. The protagonist, Elia…
Announcement3 changesBalance - Penance
🕯️ Demo now available on itch.io
We are excited to announce that the first playable demo of Penance is now live on itch.io! This demo covers Phase 1 (Matins, the Cemetery) and allows you to experience the core mechanics: Explore atmospheric gothic envi…
Announcement2 changesGameplay


