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Steam News30 April 20261mo ago

Pebble Knights Early Access Update v0.1.10

Steam post image Hello, Pebble Knights! In this update, we've made major changes to the Underworld system and improved the stability of the Continue feature added in the previous update.

Full notes

Full Pebble Knights update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions4 changes1 removal
  • Performance
  • Balance
  • Gameplay
  • Fixes
  • Maps
  • Events
addedSteam post image Hello, Pebble Knights! In this update, we've made major changes to the Underworld system and improved the stability of the Continue feature added in the previous update. Thanks to your valuable feedback, Pebble Knights keeps getting better. Thank you, as always! Please see the details below.
changedFlow ChangesThe Underworld now progresses in the order of Event → Camp → Boss, reducing boss-related stress and greatly increasing your chances to visit Camp.
addedFlow ChangesThe duration of Demon debuffs and Angel buffs has been adjusted to match the new flow.
addedCamp Room UpdatesMonster raids can now appear in Camp rooms. Watch out for Thief Fungus targeting your camp!
removedCamp Room UpdatesFully upgraded tents will no longer fly away and disappear. Instead, they will upgrade into a flashy Golden Tent.
fixedContinue Feature StabilizationFixed an issue where the day/night state could occasionally desync when continuing a run.
cost increase for consecutive uses+3+1cost increase for consecutive uses decreased, nerf

Steam post image Hello, Pebble Knights! In this update, we've made major changes to the Underworld system and improved the stability of the Continue feature added in the previous update. Thanks to your valuable feedback, Pebble Knights keeps getting better. Thank you, as always! Please see the details below.

Underworld System Rework

Flow Changes

  • The Underworld now progresses in the order of Event → Camp → Boss, reducing boss-related stress and greatly increasing your chances to visit Camp.

  • The duration of Demon debuffs and Angel buffs has been adjusted to match the new flow.

Camp Room Updates

  • Monster raids can now appear in Camp rooms. Watch out for Thief Fungus targeting your camp!

  • Fully upgraded tents will no longer fly away and disappear. Instead, they will upgrade into a flashy Golden Tent.

  • Badges will appear endlessly from the Golden Tent. Choose the final build that helps your team the most!

Continue Feature Stabilization

  • Fixed an issue where the day/night state could occasionally desync when continuing a run.

  • Fixed an issue where the map background was not saved properly when continuing a run.

  • Fixed an issue where Angel Room events were not triggered properly when continuing from an Angel Room.

  • Fixed an issue where the "Saved!" UI was not displayed in the Underworld.

Balance Changes

Bosses

  • Due to the Underworld system rework, variant bosses can now appear regardless of whether the original boss has appeared.

Economy Balance

  • Tent upgrade costs have been adjusted. Starting from the Yellow Tent, costs will now increase gradually.

  • Loyal Knight Camp costs have been reduced. The cost increase for consecutive uses has been lowered from +3 to +1.

  • Merchant now have a higher chance to sell good weapons.

Monsters

  • The movement speed and HP of monsters in Waves 7–9 have been slightly reduced.

We'll keep working hard to make Pebble Knights even more fun. Thank you for your continued interest and support! The Pebble Knights Team For more news and stories, join us on Discord! https://discord.gg/pebble-knights

Source

Steam News / 30 April 2026

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