Full notes
Full Pebble Knights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Gameplay
- Balance
Steam post imageHello, Knights!
To reduce the frustration of losing everything after a run, this update introduces a system that lets you carry over a bit into your next run.
We've also reviewed your reports and fixed several issues.
[Thanks for Your Bug Reports]
A big thank you to everyone who reported the Angel buff issue and crashes under certain conditions through Discord and the community.
Thanks to your detailed feedback, we've been able to deliver a more stable gameplay experience in this patch.
Full details below.
[Systems & Improvements]
Trait Letter System Added
After finishing a run, you can start your next run with one random Trait from the previous run.
Activation Condition: Unlocks after defeating the first boss and ending the run normally.
Effect: One random Trait you had will be automatically granted at the start of your next run.
[Combat & Balance]
Angel Buff "One Big Gulp" Fix
Fixed an issue where the King could not consume allied graves under certain conditions.
Trait Stability & Bug Fixes
Fixed crashes caused by certain Trait combinations or activations.
[Optimization & Development Updates]
Network & Performance Optimization
Continued improvements to network stability and frame performance.
"Continue" Feature in Development
A Continue feature is in development so you can resume runs after unexpected interruptions.
We'll keep improving the game with your feedback.
Thank you for playing!
Best regards,
The Pebble Knights Team
Join our Discord for more updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
