In this update1
Full notes
Full Pax Nova update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Compatibility
- Fixes
Pax Nova changes
Aaaand we're back with a brand new update and it contains some of the good stuff. First off, as we announced earlier, we've been working on a significant graphical upgrade that hopefully everyone will enjoy. You can see the before/after to get an idea of what the graphical update looks like:
The update includes the implementation of TAA (Important note: Go to your graphical settings and enable it by selecting the Ultra option on Anti Aliasing), improved color image balance with more vivid colors and a sharper image, a new distance fog effect, some improved textures and more. Additionally, we also tweaked some areas of the UI visually to look better, without sacrificing usability.
A brand new competitive mode has also been added with this update. In this mode the AI can win science, seal and score victories. This significantly changes how you play, using these victory conditions as it's now a race for who gets it first. Additionally, we added an option that was requested by the community, so now the game won't create or update your unit designs automatically.
But that's not all. It also comes with some very significant balancing changes. Overall, the goal with these changes is to speed up the game's pace and prevent end turn button mashing.
And lastly, as usual, it also includes several bug fixes and other small tweaks and improvements.
Here's the full 1.3.0 patch notes:
Implemented TAA, making the overall image much sharper and got rid of jagged edges visible all times and specially when the camera is moving (important: needs to be enabled through the graphic options by setting Anti Aliasing as Ultra if the player started the game in a previous version)
Disabled the tilt shift effect which made the image blurrier than it should be and made overall readability worse
Implemented distance volumetric fog as a substitute to tilt shift and making the environments more realistic and pleasant to look at
Rebalanced overall image colors to look significantly more colorful and slightly brighter
Improved some terrain textures to be higher resolution than before at no cost to performance or stability
Implemented new image effects that gives the overall image a subtle pastel look and makes all sorts of details sharper
Tweaked some particle effects
Improved the look of parts of the UI to use more adequate fonts and sizes of text boxes and other UI elements
Added Ultra Antialiasing option which enables and disables TAA
Added competitive mode: players can now choose to have the AI being able to win if they finish their seal, score and science victory before the player does
Added option to have the player autogenerate and update unit templates when applicable (ie player researched a new tech)
French language option has now been marked as beta
Tweaked the AI to expand slightly farther away from other factions territories
Rebalanced city citizen and border growth formula so cities grow significantly faster, only applies to new games as games started in older versions will still use the old formula
Rebalanced the research production requirements of some technologies, making progress through the tech tree slightly faster and more consistent
Reduced the labor production requirement of some unit modules
Increased the cost of some later game modules
Implement Austerity Measures edict now last for 20 turns and increases income by 40% instead of 50%
Fixed Artifacts with multiple effects at once only activating one instead of all of them
Fixed multiple localization issues in French, Russian and Chinese languages (more to come in the upcoming updates)
Fixed Edict credit costs being deducted twice
Fixed Emperor’s Soul artifact effect not being activated
Fixed multiple Artifact effect descriptions indicating wrong values or mention effects inaccurately
Fixed some floating point inaccuracies in the text of some tooltips
Fixed Efficient trait effect being applied in non capital cities as well
Fixed build list items indicating infinite numbers instead of “-”
Fixed Influential trait not giving the described bonus
Fixed Armored Warfare giving Reinforced Plates for ship type units when they should only add these for Armor type units
Fixed Master Shipwrights technology not giving right module if Armored Warfare was already researched and not generating/updating the respective templates
Fixed ability tooltip missing a space character
Fixed Frozen Pearl not returning all described effects
Fixed misc typos
Fixed Clumsy Politicians bonus not working and the Demanding Citizens trait instead having its effect
Fixed City Architects bonus not working and the Spritualists trait instead having its effect
Fixed Path UI getting stuck/breaking upon choosing some specific options
Fixed Aether Shields ability showing the wrong icon
Connect with us to stay up to date!
Iceberg Interactive • Twitter • Facebook • YouTube • Steam Publisher Page
Source
Changelog.gg summarizes and formats this update. How we read updates.
