Full notes
Full PAWARUMI update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
PAWARUMI changes
There is good news here! We were waiting for more bug reports but we only got so few. Looks like we did a good job right? We even took the liberty of improving a few things that we didn't notice and we had our heads buried in all the work needed to get the official release done. I'd like to take the time here to give a big thank you to everyone who reviewed the game so far on steam: 100% positive reviews is totally heartwarming! :)
Patch Notes
Allow unlocking of no-miss achievements in training mode
Added spaces in the score for easier legibility
Improved text reveal animation
Improved legibility of crush FX on enemies
Render shield/super UI FX below bullets to improve legibility
Fixed overscan issues with cutscenes on non-16/9 screens
Fixed jittering of missiles' locks when the environment is moving very fast
- Mac/Linuxfixed distortion effect
Level: Xibalba
Fixed infinite point leeching on midboss in easy and normal mode
Brighter colors for swarm introduction sequence
Moved down some enemies in boulder sequence so that they don't appear behind dialog in certain languages
- BossRemoved unwanted attack prior to last attack
Level: Dune Ocean
Fixed random FX in the sky in normal mode
Level: K-7Z4-C0A7L
Fixed stuttering at the beginning of the labyrinth
Properly positioned explosion for blast launchers
Improved framing of 3 big lasers on top of the spaceship
Minor bugfixes and improvements
Added more kickstarter backers to the credits
Source
Changelog.gg summarizes and formats this update. How we read updates.
