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Steam News13 March 20188y ago

Update #6: Cleaning the cockpit

There is good news here! We were waiting for more bug reports but we only got so few. Looks like we did a good job right?

Full notes

Full PAWARUMI update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Compatibility
addedPatch NotesAdded spaces in the score for easier legibility
changedPatch NotesImproved text reveal animation
changedPatch NotesImproved legibility of crush FX on enemies
changedPatch NotesRender shield/super UI FX below bullets to improve legibility
fixedPatch NotesFixed overscan issues with cutscenes on non-16/9 screens
fixedPatch NotesFixed jittering of missiles' locks when the environment is moving very fast

PAWARUMI changes

addedAdded spaces in the score for easier legibility
changedImproved text reveal animation
changedImproved legibility of crush FX on enemies
changedRender shield/super UI FX below bullets to improve legibility
fixedFixed overscan issues with cutscenes on non-16/9 screens

There is good news here! We were waiting for more bug reports but we only got so few. Looks like we did a good job right? We even took the liberty of improving a few things that we didn't notice and we had our heads buried in all the work needed to get the official release done. I'd like to take the time here to give a big thank you to everyone who reviewed the game so far on steam: 100% positive reviews is totally heartwarming! :)

Patch Notes

  • Allow unlocking of no-miss achievements in training mode

  • Added spaces in the score for easier legibility

  • Improved text reveal animation

  • Improved legibility of crush FX on enemies

  • Render shield/super UI FX below bullets to improve legibility

  • Fixed overscan issues with cutscenes on non-16/9 screens

  • Fixed jittering of missiles' locks when the environment is moving very fast

  • Mac/Linuxfixed distortion effect
  • Level: Xibalba

    • Fixed infinite point leeching on midboss in easy and normal mode

    • Brighter colors for swarm introduction sequence

    • Moved down some enemies in boulder sequence so that they don't appear behind dialog in certain languages

    • BossRemoved unwanted attack prior to last attack
  • Level: Dune Ocean

    • Fixed random FX in the sky in normal mode

  • Level: K-7Z4-C0A7L

    • Fixed stuttering at the beginning of the labyrinth

    • Properly positioned explosion for blast launchers

    • Improved framing of 3 big lasers on top of the spaceship

  • Minor bugfixes and improvements

  • Added more kickstarter backers to the credits

Source

Steam News / 13 March 2018

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