Full notes
Full PAWARUMI update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
PAWARUMI changes
Stress has been off the charts for us this last week! But we made it, right in time, the final version of Pawarumi! Well, truth be told, some things we wanted didn't make the cut. But they might come in an upcoming update. A colorblind mode would be helpful to many right? But we are very happy with how Pawarumi turned out! As you can see from the very long patch notes, we've been very busy putting all our best efforts in polishing the game. Most notably, our sound designer, musician and friend, Grégory Desmurs managed to finally get the time to raise the quality and it's stunning!
Patch Notes
Added 30 achievements!
Golden Chukaru for Kickstarter backers!
Improved sound mixing and performance
Added a sound effect when shield bar gets full
Added a sound jingle to level ending and game over
Added sound effects to story cut-scenes and dialogs
Added sound effects to tutorial
Added a small delay when unpausing game
Exponential increments on Super Attack's combo
Made center of shield more transparent while active
Raised computations from 50Hz to 60Hz for smoother movements
New statistics screen
Improved animation when firing weapons
Improved menu animations and icons
Updated credits screen to properly include Kickstarter backers
Support for more controllers
Improved input behavior of virtual keyboard
Improved resolution of important textures in low resolution mode
Require pressing the button for 1.5 seconds before resetting the local leaderboard
Brang back shortcut to training screen when getting out of a training session
Bigger default scores in local leaderboard
Removed "Early Access" message from the top right corner
Fixed glitchy rendering of explosions when setting of Special Effects was set to High
Level: Alaska
Improved explosions and animations of barrage
Moved jaguar enemy below dialog
Wait a little more before starting "cliff" cutscene to let fight jaguar enemy
Hard & Normal boss: bottom satellite will now move upwards if top satellite gets destroyed
Fixed music not playing if restarting level in training mode
Level: Xibalba
Added sound effects to the boss
Added sound effects to environment
Improved lighting quality
Fixed swarm enemies ending up shooting like crazy in hard mode
Fixed camera sometimes going though big boulder on game over
Level: Industral Complex
Added sound effects to the boss
Made boss eyes scary
Level: Dune Ocean
Added sound effects to the boss
Removed a buggy blue condor tank at the beginning of the level
Simple water animation in the city
Improved lighting quality
Level: K-7Z4-C0A7L
Added big bonus for beating the boss in hard mode, based on shield and super available
Improved collider of energy balls
Improved balancing on final boss and last fight
Added sound effects to labyrinth
Added ending musics
Added sound effects to the boss
Improved behavior of enemies between pillars
Darkened wormhole in last fight for better legibility
Darker skybox to improve legibility
Fixed scoring when defeating boss in normal mode
Fixed super attack trying to attack enemies on the other side of the ship
Fixed labyrinth hitting player while it shouldn't have
Fixed music loop
Various performance improvements and bugfixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
