Full notes
Full Pavlov update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Folks,
What changed
- Gameplay
- Server
- Maps
- Compatibility
This update has been coming for a long time! Let's get started on what's included in this update.
Autumn
War is brought to Scotland's doorstep in the most peculiar of cities. Autumn is loosely based on the capital city of Edinburgh. The citizens quickly evacuated as the insurgent forces descended into the town square to set up a base. The eerie feeling of an empty major city without its home residents provides a haunting reminder of the cost of war.
Carnival
Carnival is an abandoned amusement park in Macedonia. The company hired thrill ride partners from North America to expand quickly, but due to the licensing structure of these partnerships and poor financial planning, the park was doomed to return to nature. The park eventually folded to become an occupied zone for a military forward operating base for special forces.
Modkit
We have now shipped the newest iteration of our modkit with many new features that we’re particularly excited about.
We created the new modkit to give the modding community even more control and make collaboration between multiple authors easier and more straightforward. This is done through the mod.io dependencies feature.
Content mods are a form of dependencies we have set up to automatically download if a custom game mode, map, or community server calls for them. You cannot run content mods directly in a lobby, but if you have a custom game mode that calls these mods, you can hot-load them in lobbies through this method.
This means cross-functional mods from different authors run at the same time. Authors no longer need to share their mods by creating plug-ins or zipping up project files and manually exporting/importing them back into the engine. Someone made a jump mod, and you want to use it? Add it as a dependency, and you're done.
There is no limit to the number of dependencies you can have, but we recommend taking care not to overload your server or content with dependencies. Please read our guide on Mod.io for more information on how dependencies work.
Separating content mods from maps also has another added benefit. If you place all of your map assets into a content mod and create a map that calls the content dependency, you can now compile your map and upload it without uploading your assets all over again. This can make lighting builds and map adjustments much more rapid.
Dependencies aren't the only thing we have added; custom items and weapons can now be added to the buy menu. We have also exposed more variables to the game logic to open the game up to modders and content creators. See the full patch notes below for details.
We have been working with prominent and talented mod developers in a closed beta to add enhancements and features to the modkit that are needed the most. The result of this has cultivated content that is ready to go right out of the gate. A great example of this is VoidVibrato's full conversion Sigma Fury Mod:
You can find the new modkit on Github: https://github.com/vankruptgames/PavlovVR-ModKit
TTT
A new stealth device has been added to TTT. We have also added other helpful enhancements, such as the role information screen, which allows you to glance at all the available roles and their goals quickly. Shooting a held riot shield with a Newton launcher will force the player to drop it.
Status of PS5 and Mods
Due to circumstances beyond our control, we could not work out a viable pipeline
Source
Changelog.gg summarizes and formats this update. How we read updates.
