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Steam News3 October 20241y ago

Weekly Update 209 - Small Fixes

Hi everyone, Last week was a little chaotic, so my apologies for the delayed post. I have however updated the game with some fixes based on your feedback, so let me go through some of them.

Full notes

Full Path to Prosperity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • Gameplay
  • Fixes
changedHi everyone,Last week was a little chaotic, so my apologies for the delayed post. I have however updated the game with some fixes based on your feedback, so let me go through some of them.
fixedHi everyone,First of all, I fixed a number of texture issues that somehow crept into the game. Some of them affected all games, others only a few. In either case, all of the ones that were reported to me should be fixed now, but let me know if you find any others.
fixedHi everyone,Secondly, I fixed one issue with game loading, that could lead to pirate attacks no longer occurring in loaded games. I also worked on an issue with game loading that can occur when playing co,op with differently fast computers or long ping times, and that can lead to the client computer not loading resource nodes in the world. I have not been able to completely eliminate this second issue yet, but the frequency of it occurring should be reduced.
addedHi everyone,Thirdly, I adjusted when pirate attacks start happening as well as their frequency. Pirate attacks will no longer start 10 minutes into the game, but players now have at least 20 minutes before the first attack is sent to them. Additionally, attacks will generally occur less frequently, but will be slightly stronger on average.
addedHi everyone,Additionally, I increased the ammo supply range from 50 metres to 100 metres. I am also aware that ammo supply ranges don’t currently show up as players place buildings that either supply or require ammo - but I am working on adding more range indications soon.

Path to Prosperity changes

changedLast week was a little chaotic, so my apologies for the delayed post. I have however updated the game with some fixes based on your feedback, so let me go through some of them.
fixedFirst of all, I fixed a number of texture issues that somehow crept into the game. Some of them affected all games, others only a few. In either case, all of the ones that were reported to me should be fixed now, but let me know if you find any others.
fixedSecondly, I fixed one issue with game loading, that could lead to pirate attacks no longer occurring in loaded games. I also worked on an issue with game loading that can occur when playing co,op with differently fast computers or long ping times, and that can lead to the client computer not loading resource nodes in the world. I have not been able to completely eliminate this second issue yet, but the frequency of it occurring should be reduced.
addedThirdly, I adjusted when pirate attacks start happening as well as their frequency. Pirate attacks will no longer start 10 minutes into the game, but players now have at least 20 minutes before the first attack is sent to them. Additionally, attacks will generally occur less frequently, but will be slightly stronger on average.
addedAdditionally, I increased the ammo supply range from 50 metres to 100 metres. I am also aware that ammo supply ranges don’t currently show up as players place buildings that either supply or require ammo - but I am working on adding more range indications soon.

Hi everyone,

Last week was a little chaotic, so my apologies for the delayed post. I have however updated the game with some fixes based on your feedback, so let me go through some of them.

First of all, I fixed a number of texture issues that somehow crept into the game. Some of them affected all games, others only a few. In either case, all of the ones that were reported to me should be fixed now, but let me know if you find any others.

Secondly, I fixed one issue with game loading, that could lead to pirate attacks no longer occurring in loaded games. I also worked on an issue with game loading that can occur when playing co,op with differently fast computers or long ping times, and that can lead to the client computer not loading resource nodes in the world. I have not been able to completely eliminate this second issue yet, but the frequency of it occurring should be reduced.

Thirdly, I adjusted when pirate attacks start happening as well as their frequency. Pirate attacks will no longer start 10 minutes into the game, but players now have at least 20 minutes before the first attack is sent to them. Additionally, attacks will generally occur less frequently, but will be slightly stronger on average.

Additionally, I increased the ammo supply range from 50 metres to 100 metres. I am also aware that ammo supply ranges don’t currently show up as players place buildings that either supply or require ammo - but I am working on adding more range indications soon.

Finally, there were a few additional fixes, such as fixing spelling mistakes, that probably won't require in depth explanations.

Thank you all for your feedback, and please keep reaching out with any bugs or ideas you have!

Until next week!

Source

Steam News / 3 October 2024

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