Full notes
Full Path to Prosperity update
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What changed
- Gameplay
- Balance
Hi everyone,
My spotty internet connection was even worse than anticipated, but it gave me some time to finish the inventory representation I mentioned last week, and to fix some bugs.
As for the inventory representation, I was able to implement this for both the warehouse and the market (for now), with more to follow incrementally. For the warehouse, the representation is generic, meaning that adding any goods t0 the inventory will lead to a visible increase in crates and barrels in the warehouse - no matter whether you add wood, fruit, or healing herbs. For the market, the representation is specific, meaning that adding fruit will show visible fruit in the food stalls, while adding meat will show meat - and so on. I’ve done a lot of testing to check that this will not break the game and things seem to be working correctly, but please let me know if there are any issues.
Additionally, I also found and fixed some bugs that have crept into the project over time - including one where removing aloe plants in the desert area wasn’t working. I have uploaded all of these changes to the experimental branch for now, which includes the new warehouse model and balance changes as well. Parts of the tutorial won’t work with these new changes, so I will update the tutorial next, and upload a version to the stable branch once that’s done.
Until next time!
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