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Latest Path to Prosperity updates
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- Path to Prosperity
Update 227 - New HUD, Settlement Panel, Names, and More
Hi everyone, The last two weeks were very productive, and I decided to do a quick post to talk about some of the changes. One of the changes of the last weeks was a change in the look of the HUD (today’s image). The pre…
Patch notes4 changesFixUI/audio - Path to Prosperity
Update 226 - Inventory Representation
Hi everyone, My spotty internet connection was even worse than anticipated, but it gave me some time to finish the inventory representation I mentioned last week, and to fix some bugs. As for the inventory representatio…
Patch notes2 changesFixBalance - Path to Prosperity
Update 225 – Long Pause, Warehouse Upgrade, and Visible Inventory
Hi everyone, First of all, my apologies for the LONG time since the last post and update. As I finally found some time to work on the game and post again, I have some balancing changes, a new warehouse model, and a new…
Patch notes6 changesFixGameplay - Path to Prosperity
Update 224 - Unity Vulnerability, Commander’s House, and Research
Hi everyone, It’s been a while since the last post, but many things have happened in the development, and there are new versions of the game both on the regular and on the experimental branches. First off, the game has…
Security7 changesGameplayStore - Path to Prosperity
Update 223 - The Return of Consumption Buildings
Hi everyone, I have been insanely busy with my regular work, but also made really good progress on Path to Prosperity. I have implemented a lot of new mechanics, including a new version of consumption buildings, so toda…
Store3 changesGameplay - Path to Prosperity
Update 222 - Displaying Ranges, Grid Corners, and Map Fixes
Hi everyone, I have managed to get a decent bit of work done on the settlements, but for now, I want to talk about some of the smaller changes I made (and uploaded) along the way. First of all, with all of the changes t…
Patch notes4 changesUI/audioGameplay - Path to Prosperity
Update 221 - Dynamic Loot Respawning, Optimisation, and Pirate Plans
Hi everyone, It has been a little while since my last post - there have been many non-game related deadlines and challenges, but I finally have a bit more time to spend on the game, so I was able to finish a small updat…
Patch notes5 changesPerformanceGameplay - Path to Prosperity
Update 220 - Contracts and Multiplayer Fixes
Hi everyone, Much of the last few weeks have been spent in the ever more convoluted maze of trying to fix multiplayer issues, but today’s update should get that back to (mostly) working. I also want to introduce the mor…
Patch notes3 changesGameplayBalance - Path to Prosperity
Update 219 - Building Upgrades, Pirate Upgrades, Medicine, and More
Hi everyone, Again, a lot has changed since my last post, so I will have to cram quite a few things into this one. It seems that my goal of writing these posts once I’ve made enough progress to write one is not going to…
Store6 changesGameplayMaps - Path to Prosperity
Patch 0.8.1.17
- Added gatherable resource clusters - Added seed gathering mechanic - Changed linen maker to being a processing building - Added flax, medicinal tonics, and medicine to the game - Changed respawn mechanic to requiring…
Announcement1 changeGameplay - Path to Prosperity
Update 218 - Seed Gathering and a new Market
Hi everyone, A lot has changed since my last post, so I will have to cram quite a few things into this one. The biggest changes are that seed gathering has now been added to the game, and that the seed market in the por…
Event6 changesGameplayBalance - Path to Prosperity
Update 217 - Gatherable Resources
Hi everyone, I’ve used the few weeks since my last update to upgrade the gathering system and have started implementing linen as a construction resource, so I want to talk to you about that today. First of all: My apolo…
Patch notes1 changeGameplay - Path to Prosperity
Update 216 - Building Variants
Hi everyone, It has been a little while since the last post, but not for a lack of progress: Over the break, I was able to make a lot of progress on the new building script, which is now set up to run in parallel with t…
Store4 changesGameplayWorkshop - Path to Prosperity
Update 215 - Model Creation Streamlining
Hi everyone, Following the creation of the windmill model, I finally decided to automate parts of the model creation process to make things just a little quicker for the next models - so I’ll use this post to explain in…
Patch notes2 changesGameplayUI/audio - Path to Prosperity
Update 214 - The New Windmill Model
Hi everyone, Between Thanksgiving and some travelling, my work over the last weeks has been fairly slow. However, I just finished the new model for the windmill (see today’s image), so let me walk you through it. The pr…
Patch notes5 changesGameplay - Path to Prosperity
Update 213 - New Outlines
Hi everyone, Lots of work has happened in the past two weeks, and I finally also have something that makes for a decent picture to show. As I explained last time, the last two weeks were spent primarily on building mode…
Patch notes3 changesPerformanceGameplay




