What changed
0 fixes1 addition4 changes0 removals
changedZombies Nerfed: Less hp and speed capped.
changedAbilities Synergy: Backshot and BigBoom now synergize for enhanced gameplay.
addedSpawn Rate Adjustments: Tweaked spawn rates after the 3-minute mark for a smoother progression. Added spawn bursts at 3:00, 3:15, and 5:00 minutes, creating intense moments. Slightly increased the spawn rate of rare mobs after the 3-minute mark.
changedLevel Requirements Buffed: Adjusted level requirements giving a few more level ups.
changedBoss HP Buffed: Boss HP increased for a more challenging encounter, hopefully ensuring it's not easily one-shot expect in exodia runs.
Path to Magehood changes
changedZombies Nerfed: Less hp and speed capped.
changedAbilities Synergy: Backshot and BigBoom now synergize for enhanced gameplay.
addedSpawn Rate Adjustments: Tweaked spawn rates after the 3-minute mark for a smoother progression. Added spawn bursts at 3:00, 3:15, and 5:00 minutes, creating intense moments. Slightly increased the spawn rate of rare mobs after the 3-minute mark.
changedLevel Requirements Buffed: Adjusted level requirements giving a few more level ups.
changedBoss HP Buffed: Boss HP increased for a more challenging encounter, hopefully ensuring it's not easily one-shot expect in exodia runs.
Zombies Nerfed: Less hp and speed capped.
Abilities Synergy: Backshot and BigBoom now synergize for enhanced gameplay.
Spawn Rate Adjustments: Tweaked spawn rates after the 3-minute mark for a smoother progression. Added spawn bursts at 3:00, 3:15, and 5:00 minutes, creating intense moments. Slightly increased the spawn rate of rare mobs after the 3-minute mark.
Level Requirements Buffed: Adjusted level requirements giving a few more level ups.
Boss HP Buffed: Boss HP increased for a more challenging encounter, hopefully ensuring it's not easily one-shot expect in exodia runs.
Boss Rework: Considering a complete remodel or redo for the boss. Because of bugs I found, such as the boss sticking on top of the player.