Full notes
Full Path to Magehood update
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What changed
- Gameplay
- Balance
Path to Magehood changes
π§ββοΈ Hello Fellow Mages!
This update has been long overdue β thank you all for your patience and support! Iβve worked hard to squash gamebreaking bugs, polish core systems, and add tons of new content. While I canβt promise absolute perfection, if you find anything weird or broken, please reach out β Iβll jump on it right away!
π₯ Major Changes:
π§ Bosses rebalanced
βοΈ Tons of new upgrades
πββοΈ Faster-paced gameplay
π² Skill Tree added!
πΈ THE DUNGEON β crawl, survive, discover
π Achievements β now live!
π§© BIG ROOM UPDATE
The dungeon has expanded β and so has the feature set: π New Systems & Features:
π New Tab/Stats overlay
π Categorized upgrades by rarity
π Room & Chest rarity reworked
βοΈ Circle Sliders for smoother control
π§ͺ Synergies β try mixing certain upgrades!
"Whatβs synergy?" It's when two or more upgrades combine to create unexpected (and sometimes broken) effects. Test things. Break things. Have fun with it π
π New Upgrades:
Concentrated Blast
Expire Explosion
Shielding
AxeStrike
ShortPiercing
CircleExplosion
IceField
π Bugs? What Bugs?
Many bugs were squashed manually. Others⦠just vanished when I refactored the systems they were tied to. Call it accidental magic. And some might have dodged my ever-steady gaze. So if you find any report them!
The era of Path to Magehood is coming to a close. Iβm super excited about where this is going β and even more excited to hear your thoughts.
To everyone that has played so far: Thanks for being on this journey with me. Its my dream and my passion.
β Now1K πͺ
Source
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