Full notes
Full Path to Magehood update
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Repeated intro
Greetings Mages!
What changed
- Gameplay
- Maps
- Fixes
For the big Steam Summer Sale, I have planned to introduce a big update and here it is! If you have ideas of your own or buggs to report. You can join my Discord and dm me there, or put your ideas into the corresponding channels: https://discord.gg/Xscr8yDZZC New Content:
New Boss
Rot, morphed into a beholder *-*.
New Map
Explore the sewer, with new obstacles. The firespirits got infested!
Now to go into more detail, if you want to know more: Adjustments and Balancing:
NEW UPGRADE
The acid upgrade-chain. An option to explosion-size. Removed xpChance ugrade. Now you always get xp on kill. Adjusted Spawnrates, xp you get from enemies and special mob spawns. Explosions now are more see through.
Less Firespirits
Reduced the number of Firespirits spawning later in the game.
Health-Related Upgrades Nerfed
These were overpowered, so they've been balanced.
Death Bonus
If you die after surviving for at least one minute, you receive a flat amount of 3000 killpoints. Combo points are now worth less, but still valuable. This change ensures the early stages of the game don't drag on. Hunter does not regain cooldown of his ultimate during shadowstep anymore.
Butcher Mob
The Butcher now slices through your projectiles effortlessly. He can only be damaged when charging or after his spin, as intended.
Scaling Adjustments
Scaling now ticks every 8 seconds (nerfed scaling). The scaling-upgrade has been buffed to accommodate this change.
Adjusted Combo Game
To fit with new spawning rates.
Recoil/Knockback Upgrades Buffed
The Wizard now starts with a small amount of base recoil. Also The Club is simply stronger now.
And probably much more I just forgot I did! Steam post image
Bug Fixes:
Fixed Upgrade Descriptions
Certain upgrades now show the correct descriptions (they didn't before). Removed the first boss, who had too many buggs.
Enemy Projectiles
Fixed an issue where enemy projectiles were affected by knockback.
No Cost Upgrade (Sharpshooter Path)
Now works only during Shadowstep, not always.
Projectile Cost Fix (Arcane Path)
Resolved issues with projectiles costing 2 less. Big boom counts in multishots now. (but not backshot, as it is intended)
Get ready to dive into the updated game with balanced gameplay, exciting new content, and essential bug fixes. Enjoy the new challenges and improvements in this summer update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
