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Steam News4 May 20251y ago

Devlog #2

Greetings, adventurers! We’re thrilled to share our latest progress in the game’s development. This update covers a visual overhaul, magical experiments, and introductions to key characters. Let’s dive in!

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Full Patchworld update

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Repeated intro

Greetings, adventurers! We’re thrilled to share our latest progress in the game’s development. This update covers a visual overhaul, magical experiments, and introductions to key characters. Let’s dive in!

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
  • Balance
addedVisual Rebranding: Darker, Deeper, More Atmospheric We’ve updated the visual style to better align with the game’s core spirit. When you see our new cover art, you’ll no longer mistake our world for a cozy cross-stitch simulator! If you’ve grown fond of the majestic Sky Beast from the previous artwork — don’t worry, it remains Karamarin’s iconic symbol of magic, and you’ll encounter it many times! In-game, the atmosphere has grown darker, and we’ve implemented the technical groundwork for dynamic time-of-day changes. These technical improvements will also help us craft future dungeons and mysterious new Patches.
changedMagic Evolves: Spellcrafting System Changes We’ve reworked the spell creation system’s code for greater flexibility. The spell tree now tracks all magic shards used within it, enabling future features like:
changedModifiers that preserve spell fragments,
changedVisual and usability improvements to the crafting interface.
addedThis time, instead of adding new components, we removed compatibility restrictions! Now, any component from a matching family can be placed into a child socket (e.g., two Split Shots in a row). Limitations still exist but are tied to shards, meaning heroes who brave the most dangerous Patches can discover compatible shards to forge truly devastating spells.
changedWhat’s Next? We’re currently developing the Advanced Resistance System and the Expedition Hub. Stay tuned for details!

Visual Rebranding: Darker, Deeper, More Atmospheric We’ve updated the visual style to better align with the game’s core spirit. When you see our new cover art, you’ll no longer mistake our world for a cozy cross-stitch simulator! If you’ve grown fond of the majestic Sky Beast from the previous artwork — don’t worry, it remains Karamarin’s iconic symbol of magic, and you’ll encounter it many times! In-game, the atmosphere has grown darker, and we’ve implemented the technical groundwork for dynamic time-of-day changes. These technical improvements will also help us craft future dungeons and mysterious new Patches.

Magic Evolves: Spellcrafting System Changes We’ve reworked the spell creation system’s code for greater flexibility. The spell tree now tracks all magic shards used within it, enabling future features like:

  • Set bonuses for shard combinations,

  • Modifiers that preserve spell fragments,

  • Visual and usability improvements to the crafting interface.

This time, instead of adding new components, we removed compatibility restrictions! Now, any component from a matching family can be placed into a child socket (e.g., two Split Shots in a row). Limitations still exist but are tied to shards, meaning heroes who brave the most dangerous Patches can discover compatible shards to forge truly devastating spells.

Karamarin’s First Archmages: Who Are They? Meet the founders of the Arcane Academy (left to right): Varnava, Amalia, and Torvald.

⚒️ Varnava Role: First Arcane Smith, founder of the School of Magical Smithing. Story: Survived his village’s destruction by the *Great Patch*. Learned to infuse magic shards into objects, which helped him survive the wilds and reach civilization.

🌀 Amalia Role: First Magic Seeker, founder of the Seekers’ School. Story: A reckless genius who channeled shard energy into her own body. Arrived in the capital already mastering enchantments — her past remains a mystery.

Torvald Role: First Battlemage, founder of the School of Offensive Magic. Story: Discovered the Misty Patch and theorized the "Slow Cataclysm." Believes magic is humanity’s ultimate tool.

What’s Next? We’re currently developing the Advanced Resistance System and the Expedition Hub. Stay tuned for details!

Your Feedback Matters! Share your ideas and questions in the comments or on our social media — your input shapes the game’s evolution. Thank you for journeying through the Patches of Karamarin with us!

Source

Steam News / 4 May 2025

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